I found this while combing through "doomdef.h" in the source code. A bunch of disabled stuff, some of it from the past, some of it from the future.
Let me guess...this was a previous attempt to make slopes supported. I assume you've given up on this now.
I don't really understand this stuff...but never mind.
This one's pretty self-explanatory, I guess.
Is this what I think it is? If so, YAYZ.
Huh?
Code:
//#define SLOPENESS // Fun experimental slope stuff!
Code:
//#define WEAPON_SFX
//#define FISHCAKE /// \todo Remove this to disable cheating. Remove for release!
//#define JOHNNYFUNCODE
//#define SHUFFLE //Incomplete OpenGL sorting code
Code:
//#define CHAOSISNOTDEADYET // Pre-1.08 Chaos gametype code
Code:
//#define POLYOBJECTS_PLANES // Polyobject fake flat code
Code:
//#define BLUE_SPHERES // Blue spheres for future use.