Some help regarding Time Attack replays

Lambda

Member
Greetings! I just joined these forums since I've fell in love with this game.
I have a problem, one of my replays is de-synchronizing to the point where Sonic is just running into enemies and losing rings (even tho that didn't happen in my original play)

I'm using the Customdata mod and the Modern Sonic mod by MotdSpork. In case you need to know (not sure if addons play a role in the desync replays).
Is there a way to prevent the replays from desync? It gets frustrating because the replay that got affected happened to be a new time record which took me a while to pull off, and now it plays badly.

Anyway, thanks in advance for any help or advise!
 
I'm sorry to inform you that desyncs are a common bug when it comes to replays. So far it's rare to prevent them, but can be almost unaffected if the player proceds with caution.
 
I'm sorry to inform you that desyncs are a common bug when it comes to replays. So far it's rare to prevent them, but can be almost unaffected if the player proceds with caution.
Hey there, thanks for answering. That's too bad to hear. I guess my second best option will be to use a recording software while I play so I can get it to video.
 

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