Zap610
Member
Okay, I've made a little progress on this. Not a whole lot, but some. And now I can kinda offer a little info on what to expect. From what I actually completed, the map has been designed to pose "natural" challenges- ie; you will be given obstacles that are natural to the environment (or faux environment in a lot of cases). They won't be there "to be there"; they're there because they are the actual architecture of the map. So no random crushers, floating moving blocks, conveyor belts that serve no real purpose to the map, etc...
I'll also be looking for testers soon.
I'll also be looking for testers soon.
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