Meh, so much for doing it first try. :P I tried to insert a new enemy by freeslots but when I load it up, it sigsevs me. :\
The sprites are correct and in order. And the S_START and S_ENDs are there too. In fact, it can't be a problem with the sprites because the gamme will display the enemy before sigsevving. I used the SOC Editor to do this so I honestly don't know why it's giving me this crap. :S
If you hadn't guessed, I copied most of these stats from the Red Crawla thing. If that's a problem, then tell me why and I'll fix it.
Code:
#New Enemy, Black Crawla
Thing 245
MAPTHINGNUM = 1001
SPAWNSTATE = 1352
SPAWNHEALTH = 2
SEESTATE = 1354
SEESOUND = 0
REACTIONTIME = 32
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 170
PAINSOUND = 12
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 603
DEATHSOUND = 22
XDEATHSTATE = 0
SPEED = 5
RADIUS = 1572864
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 16777221
#The Frames
FRAME 1352
SPRITENUMBER = 191
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = 1353
ACTION A_Look
FRAME 1353
SPRITENUMBER = 191
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = 1352
ACTION A_Look
FRAME 1354
SPRITENUMBER = 191
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = 1355
ACTION A_Chase
FRAME 1355
SPRITENUMBER = 191
SPRITESUBNUMBER = 1
DURATION = 1
NEXT = 1356
ACTION A_Chase
FRAME 1356
SPRITENUMBER = 191
SPRITESUBNUMBER = 2
DURATION = 1
NEXT = 1357
ACTION A_Chase
FRAME 1357
SPRITENUMBER = 191
SPRITESUBNUMBER = 3
DURATION = 1
NEXT = 1358
ACTION A_Chase
FRAME 1358
SPRITENUMBER = 191
SPRITESUBNUMBER = 4
DURATION = 1
NEXT = 1359
ACTION A_Chase
FRAME 1359
SPRITENUMBER = 191
SPRITESUBNUMBER = 5
DURATION = 1
NEXT = 1360
ACTION A_Chase
FRAME 1360
SPRITENUMBER = 191
SPRITESUBNUMBER = 6
DURATION = 1
NEXT = 1361
ACTION A_Chase
FRAME 1361
SPRITENUMBER = 191
SPRITESUBNUMBER = 7
DURATION = 1
NEXT = 1362
ACTION A_Chase
FRAME 1362
SPRITENUMBER = 191
SPRITESUBNUMBER = 8
DURATION = 1
NEXT = 1363
ACTION A_Chase
FRAME 1363
SPRITENUMBER = 191
SPRITESUBNUMBER = 9
DURATION = 1
NEXT = 1364
ACTION A_Chase
FRAME 1364
SPRITENUMBER = 191
SPRITESUBNUMBER = 10
DURATION = 1
NEXT = 1365
ACTION A_Chase
FRAME 1365
SPRITENUMBER = 191
SPRITESUBNUMBER = 11
DURATION = 1
NEXT = 1366
ACTION A_Chase
FRAME 1366
SPRITENUMBER = 191
SPRITESUBNUMBER = 12
DURATION = 1
NEXT = 1367
ACTION A_Chase
FRAME 1367
SPRITENUMBER = 191
SPRITESUBNUMBER = 13
DURATION = 1
NEXT = 1368
ACTION A_Chase
FRAME 1368
SPRITENUMBER = 191
SPRITESUBNUMBER = 14
DURATION = 1
NEXT = 1369
ACTION A_Chase
FRAME 1369
SPRITENUMBER = 191
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1370
ACTION A_Chase
FRAME 1370
SPRITENUMBER = 191
SPRITESUBNUMBER = 16
DURATION = 1
NEXT = 1354
ACTION A_Chase
FRAME 1371
SPRITENUMBER = 191
SPRITESUBNUMBER = 17
DURATION = 1
NEXT = 1372
ACTION A_Scream
FRAME 1373
SPRITENUMBER = 191
SPRITESUBNUMBER = 19
DURATION = 5
NEXT = 1374
ACTION None
FRAME 1372
SPRITENUMBER = 191
SPRITESUBNUMBER = 18
DURATION = 5
NEXT = 1373
ACTION None
FRAME 1374
SPRITENUMBER = 191
SPRITESUBNUMBER = 20
DURATION = 5
NEXT = 314
ACTION None
The sprites are correct and in order. And the S_START and S_ENDs are there too. In fact, it can't be a problem with the sprites because the gamme will display the enemy before sigsevving. I used the SOC Editor to do this so I honestly don't know why it's giving me this crap. :S
If you hadn't guessed, I copied most of these stats from the Red Crawla thing. If that's a problem, then tell me why and I'll fix it.