soc for getting all emeralds

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You could possibly make one, however, it's pointless to do so because the game won't let you save them unless you do some hacking.

If you really want the emeralds, get them yourself. That's all there is to it.
 
Depends on what circumstances you need them for.

The obvious solution is to simply use A_SpawnObjectRelative to spawn them, but of course there'd have to be an object TO spawn them.

Of course, you could always use A_CustomPower to create an object that lets the player go super without the emeralds.
 
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