So, N64 Mario.

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Psy

The Observer
Now I'm not much of the "built for speed" type of player, however I would love to get good at the built for speed Mario we have. As such I have a question. Can someone please explain the walljumps to me? I understand that you aren't really pushing off a wall, you are reflecting off of it, but I don't understand what starts and stops a walljump. Sometimes I bonk of of nothing sometimes I don't jump, and sometimes I just simply don't grab certain walls (even with proper speed and such) in the first place. can someone please explain how he interacts with walls that causes this, but on a dumbed down level so someone like me who doesn't code can understand.
 
Now I'm not much of the "built for speed" type of player, however I would love to get good at the built for speed Mario we have. As such I have a question. Can someone please explain the walljumps to me? I understand that you aren't really pushing off a wall, you are reflecting off of it, but I don't understand what starts and stops a walljump. Sometimes I bonk of of nothing sometimes I don't jump, and sometimes I just simply don't grab certain walls (even with proper speed and such) in the first place. can someone please explain how he interacts with walls that causes this, but on a dumbed down level so someone like me who doesn't code can understand.
This would be something to ask in the N64 Mario thread
 
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