Snap the Sentinel

We missed our December goal, but it was worth taking the extra week and change to put more work into the first Patreon exclusive build. It's still far from final, but we think there's tons to like in it.
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Feels weird to directly link our Patreon here, so if you're interested in playing this, you can find the link to join at snapgame.net.
 

As my partner in crime put it:

Another year has passed, so it seems like a good time as any for another preview video. This is of one of the new stages from Episode 2.

I think development has been going much more smoothly than it did last year. It's somewhat challenging for me to communicate how much progress has been made, especially since I stubbornly insist on keeping as much secret until y'all can get your hands on it... But I will say that Normal mode is about 90% done, we're just working on the final regular stage and the final boss stage right now.

Now once the main campaign is done, we still have a lot more stuff to do:
  • The level design & enemy tweaks for Hard & Very Rude mode
  • Adding cutscenes and voice acting
  • General polish
This list is not small, but we're about done with the challenging part of making the game's skeleton exist, and the end is in sight. (The future Episodes are probably not going to cram as much stuff as I have been for Episode 2 LOL)

As always, links to try the demo and support our work are at https://snapgame.net.
 

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