WellDoneSnake
Yoko Shimomura
Heyo, never thought I'd actually have to make a thread like this one day.
Introduction:
Anyway, the reason why I've created this was because I wanted feedback on a mod that I've been working called "SRB2: Dual Adventure". It's loosely based off of Sonic & Knuckles and Sonic Heroes.
I was planning on doing the first world and its levels from scratch (again), since I felt that certain features (particularly the level design) didn't look right for what I had envisioned, as it is now I would describe this mod as something from the mid-2.0/early-2.1 era. I want to figure out what are the key things missing from this mod as I continue my development.
While I spend time doing things over again and updating all of my scripts, I'd like to ask the community for their opinions on what I have done so far. A download link with my current progress can be found at the end of this post. Those of you on discord may be familiar with the content seen in the gifs and screenshots shown below.
Dual Adventure:
Current Features/Unfinished Work:
- Hub World (Heavy W.I.P)
- 3 Playable Stages (Mostly Done)
- New Enemies (Mostly Done) + New Boss (Heavy W.I.P)
- New/Returning Player Abilities
- Power-Up System/Starpost Rewards
- Strafing Segment (Heavy W.I.P)
- Minor HUD Changes
Hub World + Stages:
Gameplay Changes + New Mechanics
The gameplay is relatively similar to vanilla except that:
- The player is able to uncurl when rolling on the ground or off of a ledge
- Sonic is given the jumpboost and dropdash abilities
- Pressing the custom action 1 button allows the player to switch between using Sonic or Knuckles
New mechanics include:
1) The power-up/starpost reward system - Touching a starpost awards the player with power-up complimentary to character that activated it.
In order from left to right:
1) Speed Boost (Sonic) - Sonic gains a speed boost
2) Hyper Thok Ability (Sonic) - allows Sonic to perform a charged thok action, to charge this ability hold the custom action 1 button down while spindashing, once fully charged press the spin button in mid-air to perform a hyper thok.
3) Jump Boost (Knuckles) - Knuckles gains a jump boost
4) Glide Plus (Knuckles) - Knuckles is able to glide faster than before (Note: more abilities to be added)
2) Strafing Segment - When a player enters this segment an icon appears indicating that they will only be able to strafe and not turn for the time being
Aims:
My main aim is to create a demo featuring one finished world that includes the remade stages, a bonus and special stage, a couple mini-games and an extra stage exclusive to Tails.
Once that's done I'll submit it and (probably) start working on the next world.
Since this isn't a release I won't type up the credits here but they can be found in the wadfiles.
Link: DualAdventure(W.I.P)
Note: There's a batch file included in the zip to make things easier.
Introduction:
Anyway, the reason why I've created this was because I wanted feedback on a mod that I've been working called "SRB2: Dual Adventure". It's loosely based off of Sonic & Knuckles and Sonic Heroes.
I was planning on doing the first world and its levels from scratch (again), since I felt that certain features (particularly the level design) didn't look right for what I had envisioned, as it is now I would describe this mod as something from the mid-2.0/early-2.1 era. I want to figure out what are the key things missing from this mod as I continue my development.
While I spend time doing things over again and updating all of my scripts, I'd like to ask the community for their opinions on what I have done so far. A download link with my current progress can be found at the end of this post. Those of you on discord may be familiar with the content seen in the gifs and screenshots shown below.
Dual Adventure:
Current Features/Unfinished Work:
- Hub World (Heavy W.I.P)
- 3 Playable Stages (Mostly Done)
- New Enemies (Mostly Done) + New Boss (Heavy W.I.P)
- New/Returning Player Abilities
- Power-Up System/Starpost Rewards
- Strafing Segment (Heavy W.I.P)
- Minor HUD Changes
Hub World + Stages:
Sunny Hill Zone
With the use of the axis2D script the player can travel to different areas of the world in 2.5D fashion.
Stages: Mountain Rush, Rocky Citadel, Castle Custodian
To enter a stage, simply jump into the Mario Block seen underneath the stage's title banner.
Extra gifs:
With the use of the axis2D script the player can travel to different areas of the world in 2.5D fashion.
Stages: Mountain Rush, Rocky Citadel, Castle Custodian
To enter a stage, simply jump into the Mario Block seen underneath the stage's title banner.
Extra gifs:
Gameplay Changes + New Mechanics
The gameplay is relatively similar to vanilla except that:
- The player is able to uncurl when rolling on the ground or off of a ledge
- Sonic is given the jumpboost and dropdash abilities
- Pressing the custom action 1 button allows the player to switch between using Sonic or Knuckles
Switching Characters On Ground
Switching Characters In Mid-Air
This also triggers the previous character's special ability:
- Sonic giving Knuckles a thok-boost
- Knuckles giving Sonic an aerial jump while protecting him
Switching Characters In Mid-Air
This also triggers the previous character's special ability:
- Sonic giving Knuckles a thok-boost
- Knuckles giving Sonic an aerial jump while protecting him
New mechanics include:
1) The power-up/starpost reward system - Touching a starpost awards the player with power-up complimentary to character that activated it.
In order from left to right:
1) Speed Boost (Sonic) - Sonic gains a speed boost
2) Hyper Thok Ability (Sonic) - allows Sonic to perform a charged thok action, to charge this ability hold the custom action 1 button down while spindashing, once fully charged press the spin button in mid-air to perform a hyper thok.
3) Jump Boost (Knuckles) - Knuckles gains a jump boost
4) Glide Plus (Knuckles) - Knuckles is able to glide faster than before (Note: more abilities to be added)
Aims:
My main aim is to create a demo featuring one finished world that includes the remade stages, a bonus and special stage, a couple mini-games and an extra stage exclusive to Tails.
The gameplay of this is based off of NiGHTs gameplay in SRB2 and the bonus/special stages in Sonic Heroes.
The stage will come in two forms: a bonus mode for racking up points and emerald chase where you chase down an emerald before it reaches the end of the level.
The script was kinda a mess since the last time that I had shown off this mode on Discord, so I gave it an overhaul.
Sonic flies forward automatically, when he hits a turn he will move along a dynamic axis.
Various power-ups are in this mode with some of them being exclusive to it.
The stage will come in two forms: a bonus mode for racking up points and emerald chase where you chase down an emerald before it reaches the end of the level.
The script was kinda a mess since the last time that I had shown off this mode on Discord, so I gave it an overhaul.
Sonic flies forward automatically, when he hits a turn he will move along a dynamic axis.
Various power-ups are in this mode with some of them being exclusive to it.
Once that's done I'll submit it and (probably) start working on the next world.
Since this isn't a release I won't type up the credits here but they can be found in the wadfiles.
Link: DualAdventure(W.I.P)
Note: There's a batch file included in the zip to make things easier.
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