Confirmed Small menu issue in OGL

Status
Not open for further replies.

Ms. Nintega

Member
7GIIk.png


When changing colours in the player select, they don't update immediately and either:
Takes it's sweet time trying to update to the selected colour,
Or scrolls through the other colours that was passed in the list and doesn't change to the chosen colour altogether.

It doesn't necessarily change anything ingame, but I suppose this is a minor menu error.
(In the aPNG by the way, it scrolls rather quickly because my computer was lagging during recording, registering my inputs by the frame; the same occurrence happens when you do it in normal speed too ^_^')
 
Last edited by a moderator:
I dont think that's a opengl error I think it's a error in general. It can just be lagging the netcode or something.
Are you talking about something like this?

srb20019.gif
 
Last edited:
Something is wrong with the way OpenGL mode is caching colormapped patches. Unfortunately I have no idea what.
 
Seems like the issue here is to do with memory - the colormap generated for character select player graphic has its memory freed immediately after being used. However, if this memory freeing isn't done, this issue for OpenGL doesn't occur at all.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top