Slowman20
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH.
It's that time again folks, It's OLDC and it's time to review (even though this is my first time doing it myself)
[Note: I Planned on Reviewing the other Divisions but i Couldn't find the time to play them]
[Note: I Planned on Reviewing the other Divisions but i Couldn't find the time to play them]
Rustic Templar Zone
the balance of speed and platforming is just right in this one, And there's a few paths depending on the character too
My Favorite out of the bunch if i had to choose
Oasis Palace Zone
A Great level that doesnt stay it's welcome for too long, and the amount of speed you can gain is pretty nice
My Second favorite of them all
Snowflake Ridge
Pretty Creative level, the Spyro-like design fits decently well in SRB2 though there's a few too many pits to my liking. Third favorite of them all
Cluttered Cave Zone
A Decently challenging level, though i managed to nullify most of that with the wind shield right near the start, though the combination of RVZ and DSZ assets seems nice
Wild West Zone
Also pretty good, the desert theme was pretty nicely used here
Toffee Tor Zone
A decently medium-length stage, the RVZ assets were used decently here though i feel the RVZ balls weren't that needed
Wasteland Wilds Zone
Not bad, the platforming was pretty decent
Concordian Coast Zone
Honestly, this seems like an emerald coast ripoff at first but it ended up a short albiet decent level. Though i hoped'd there be slightly more
Crystal Cave Zone
Plenty Short but it feels like it was designed that way, the aesthetic and textures were used decently well.
Overall, not bad but it could use some more work
Hypertower Zone
Mildy decent, though the music doesn't help it that much
Overgrown Heights Zone
The aesthetic was nice but the Enemy and level balance seems out of place, some jumps seem unfair at first
Metallic Madness Good Future
A Bit too short of my liking, though the assets are used great in this level
Aqua Paradise Zone
Barring the Quite often frame drops (Since i was playing on OpenGL), the level looks nice and it plays pretty decently
[Edit: V1.1 of the OLDC Pack Seems to have fixed the issue]
Myriad Memories Zone
While Confusing at first, the puzzle elements did contribute to the level a good bit
Cyan Heights Zone
A Pretty Decent Level, though it's a tiny bit cramped
Magma Falls Zone
Pretty Alright, the RVZ assets are used nicely though sometimes i got confused as where to go
Hectic Harbor Zone
Pretty great level, the emeralds around the level intrigued me
Anteggtica Zone
Too short for it's own good, the aesthetic is nice but that's most of what the level has going for it
Heroes Hall
It really feels like this could of been split into multiple acts but it wasn't for whatever reason, it just goes on for too long
and those cork flowers dont really help it that much in some areas
My second least favorite, i feel it could have been done better
Valley Falls Zone
Oh joy, this one.
This level just goes on for far too long, and the setpieces just don't help it either (seriously, a underwater maze?. it wasn't executed well in this level)
It doesn't help the 2D sections have pits that you'll usually fall into for your first time
My Least favorite
the balance of speed and platforming is just right in this one, And there's a few paths depending on the character too
My Favorite out of the bunch if i had to choose
Oasis Palace Zone
A Great level that doesnt stay it's welcome for too long, and the amount of speed you can gain is pretty nice
My Second favorite of them all
Snowflake Ridge
Pretty Creative level, the Spyro-like design fits decently well in SRB2 though there's a few too many pits to my liking. Third favorite of them all
Cluttered Cave Zone
A Decently challenging level, though i managed to nullify most of that with the wind shield right near the start, though the combination of RVZ and DSZ assets seems nice
Wild West Zone
Also pretty good, the desert theme was pretty nicely used here
Toffee Tor Zone
A decently medium-length stage, the RVZ assets were used decently here though i feel the RVZ balls weren't that needed
Wasteland Wilds Zone
Not bad, the platforming was pretty decent
Concordian Coast Zone
Honestly, this seems like an emerald coast ripoff at first but it ended up a short albiet decent level. Though i hoped'd there be slightly more
Crystal Cave Zone
Plenty Short but it feels like it was designed that way, the aesthetic and textures were used decently well.
Overall, not bad but it could use some more work
Hypertower Zone
Mildy decent, though the music doesn't help it that much
Overgrown Heights Zone
The aesthetic was nice but the Enemy and level balance seems out of place, some jumps seem unfair at first
Metallic Madness Good Future
A Bit too short of my liking, though the assets are used great in this level
Aqua Paradise Zone
Barring the Quite often frame drops (Since i was playing on OpenGL), the level looks nice and it plays pretty decently
[Edit: V1.1 of the OLDC Pack Seems to have fixed the issue]
Myriad Memories Zone
While Confusing at first, the puzzle elements did contribute to the level a good bit
Cyan Heights Zone
A Pretty Decent Level, though it's a tiny bit cramped
Magma Falls Zone
Pretty Alright, the RVZ assets are used nicely though sometimes i got confused as where to go
Hectic Harbor Zone
Pretty great level, the emeralds around the level intrigued me
Anteggtica Zone
Too short for it's own good, the aesthetic is nice but that's most of what the level has going for it
Heroes Hall
It really feels like this could of been split into multiple acts but it wasn't for whatever reason, it just goes on for too long
and those cork flowers dont really help it that much in some areas
My second least favorite, i feel it could have been done better
Valley Falls Zone
Oh joy, this one.
This level just goes on for far too long, and the setpieces just don't help it either (seriously, a underwater maze?. it wasn't executed well in this level)
It doesn't help the 2D sections have pits that you'll usually fall into for your first time
My Least favorite
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