Sloppy Collision Detection

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Fawfulfan

The Tortured Planet guy
In bigger levels, with detailed curved sectors, collision detection gets messier and messier. It'll start out with the player being able to go partway through the wall and just keep running, then when it gets worse, the player will slip through the wall entirely after a second. I've even seen it get so bad that there's no collision detection at all!

This is getting to be a nuisance in some levels of Tortured Planet. Do you know if there's any way around this?
 
Well for starters you probably ought to optimize your level. See how much of it you can keep away from the size limit, take away unnecessary vertices, merge sectors, merge effects, use thok barriers, et cetera. If you're making levels that big you should probably have already done all this. Beyond that, maybe someone else can give some suggestions.
 
There is also a bug in the game that causes the west-most wall of the stage to have severe collision detection problems. You can get around this by adding an area to make the west-most wall untouchable, but it's an annoying bug all the same.
 
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