In bigger levels, with detailed curved sectors, collision detection gets messier and messier. It'll start out with the player being able to go partway through the wall and just keep running, then when it gets worse, the player will slip through the wall entirely after a second. I've even seen it get so bad that there's no collision detection at all!
This is getting to be a nuisance in some levels of Tortured Planet. Do you know if there's any way around this?
This is getting to be a nuisance in some levels of Tortured Planet. Do you know if there's any way around this?