Slopes

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They only need one control sector to work.

The thing that I can't figure out is how to put the slope texture on the angle of the slope.

2: slopes can only face west.
3: thing #7000 needs to go on the line of where the slope starts also.
 
Senku: Probably too complicated. Here's two methods I've come up with:

1. Use a single slope thing in the sector, with different yet similar things for whether the sector slopes up or down in a given direction. Set the thing's height, for what the height of the slope is at that point. The program would read the sector with the thing and set the slope so that the base of the slope would be at the furthest vertex in the previously-mentioned given direction. The thing would use the deaf flag for floor or ceiling.

2. Define a set of concrete slopes, and place things in the sector to define those. For instance, have a "45 degree angle" thing that you would use for, well, a 45 degree angle. The height of the thing would then be used to say what surface is being sloped; this way even FOF's could be sloped.
 
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