I swear I once saw AJ saying that he had considered using a linedef effect to allow mappers to give slope physics to a staircase.Kaysakado said:I think we should at least have slope phsyics, though.
LOL. Lemon fresh scent.Da_maniaC's subtitle said:Now with new lemon fresh scent!
I completely agree, slopes would just slow you down.Simsmagic said:I prefer FOFs over slopes myself. Slopes are namely for decoration to make a level look nicer, when the same thing could be done with regular floors. A FOF actually has some use.
sonic260 said:Well so far Dash Fox has done slopes in Dash's World, but I tried testing it and walked through the slopes instead of on them
sonic260 said:Well so far Dash Fox has done slopes in Dash's World, but I tried testing it and walked through the slopes instead of on them
Slopes:
Source: In the original source code
Hey I didn't know!Conicpp said:sonic260 said:Well so far Dash Fox has done slopes in Dash's World, but I tried testing it and walked through the slopes instead of on them
He didn't do it. He copied code that SSN wrote. That code has been here since 1.09.2!
Don't give credit where none is deserved.
XutaWoo said:Since this is about FOFs somewhat, may I ask if SRB2 uses a polymost or similar renderer to do FOFs? The main reason vanilla ZDoom lacks 3D-floors is the fact DOOM's standard renderer would cause the sprites to leak through them.