Ex Necross
Member
Hello. I'm new around, and so then, this is my first post.
I've been toying with the lumps for creating characters, I've seen it's possible to give the character a melee attack instead of spin, as well as item slinging.
As I've read on the wiki tutorial, any "Things" can be used as projectile... the problem is that the character doesn't shoot anything at all, but still loses the ring.
I've tried setting a spring as slinged item, as well as the Mario Fireball which code shows on the wiki tutorial. None worked.
So then, my questions are:
1.How could be done this special charcter configuration?
2.Is it required an specific sprite frame/s in order for slinging work?
Note: We're talking about a slinger character outside the match modes.
Here is what I had around for S_SKIN configuration(Name and gfx file configurations taken out the quote):
I've been toying with the lumps for creating characters, I've seen it's possible to give the character a melee attack instead of spin, as well as item slinging.
As I've read on the wiki tutorial, any "Things" can be used as projectile... the problem is that the character doesn't shoot anything at all, but still loses the ring.
I've tried setting a spring as slinged item, as well as the Mario Fireball which code shows on the wiki tutorial. None worked.
So then, my questions are:
1.How could be done this special charcter configuration?
2.Is it required an specific sprite frame/s in order for slinging work?
Note: We're talking about a slinger character outside the match modes.
Here is what I had around for S_SKIN configuration(Name and gfx file configurations taken out the quote):
Code:
ability = 5
normalspeed = 36
thrustfactor = 7
accelstart = 128
acceleration = 50
spin = 0
startcolor = 185
prefcolor = 0
jumpheight = 120
boxindex = 0
highres = 0
runspeed = 40
runonwater = 1
allowsuper = 1
superspin = 0
supercolor = 13
nojumpspin = 0
superanims = 0
multiability = 1
lightdash = 0
homing = 1
ringslinger = 1
slingitem = 79
spinitem = 0
thokitem = 0
actionspd = 40
waterskip = 0
mindash = 0
maxdash = 0