Slash_ctf_pack.wad

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Slash

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http://www.sendspace.com/file/0fysto

they are my same old levels with unnotacalbe differences and fixes
(that pink water is here to stay)
the unique part about it is that its all merged!




a huge moving pot hole



craters in the walls where the ctf bases are


and on the second level

also 2 hard things to miss...





tainter pink water.. but it doesent seem to harm =O
(i need to fix that)




WALAH!!!..... many many boats.....
(ingnore the fact that its raining)(i wanted to have a little fun)




ALSO theres a new level featuring a certain concept of one of roys socs
play it and find out

people who play my netgames already know this xD

beware of ringdrainer and ring spam in advanced there both there for a reason

to balance eachother out
 
Well, I had a go at this, and again, the old levels have the same flaws.

Speed Getaway.

. Way to short, and some of the object placement is horrible, like this.



.Too many random monitors, delete a few otherwise this can be unfair in netgames depending what monitors are toggled.

Only improvement is there is more rings in the stage. Personally, this map needs revamping, but you are the map maker, that's your choice.

Onto the next stage Ravaging river, again, more flaws.

.You have a couple of missing texture bugs like this picture here.



Rings are not deafed, and a too many random monitors. Delete a few.

.Place the springs near the side of the wall where you stop from the current. It's a right pain in the ass when you get stuck, and you drown because the current is too strong for most of the chartacters to not escape of. Make sure all 3 offical characters can escape, not just Sonic.

Onto the last stage. Masscare Arena. Here's the biggest issues.

. I did not like the Sonic spawning. It cause a massive huge lag especially in netgames. In the next release, please remove it.

. It's way too small, and cramped stage to have a proper game in.

.The ring depletion is quick and annoying as it's in all around the zone. Also the instant drowning soc is a pain sometimes. This stage badly needs a revamp.

If it was design, I'd say The 2nd stage was the best out of the 3 despite it's blandness in parts. You need serious work on this if you want this to be good. 3/10.

I think this should help too.

http://www.srb2wiki.sepwich.com/wiki/Level_Designing_101
 
xD that wasent your opinion in the netgame HK
but i guess being in the forums suddenly changes people

and alright
these levels do suck
they were stepping stones onto me learning how to make wads
and i just mastered everything on making levels

the only thing i have a issue is with scripts and i wont need that
for anything unless i plan on making a srbe2 coop story

time for some serious effort
 
Slash said:
xD that wasent your opinion in the netgame HK
but i guess being in the forums suddenly changes people

and alright
these levels do suck
they were stepping stones onto me learning how to make wads
and i just mastered everything on making levels

the only thing i have a issue is with scripts and i wont need that
for anything unless i plan on making a srbe2 coop story

time for some serious effort

I'm not saying they suck completely, I'm just saying for each map, to make it look good, and good enough to play in, try to spend a few hours on one map at a time. It can be pressurising if you start making numerous amount of maps in short time. The critisism was meant to help you.
 
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