SLADE textures issue

Status
Not open for further replies.

Fawfulfan

The Tortured Planet guy
Okay, I'm feeling lost on SLADE, since it's been a long time since I worked on WAD editing and I used to be an XWE guy. I imported my textures (giving them the names of existing textures to overwrite), I put them between P_START and P_END, I converted them from PNG to Doom Graphics using the base archive to get the palette. Yet when I load it up in Doom Builder or SRB2, it acts like the textures aren't there.

Anyone have a suggestion on what I'm doing wrong?
 
Last edited:
You then need a TEXTURES lump actually defining the textures you're using.

Alternatively, if the single patch is the entire texture, put them between TX_START and TX_END instead of P_START and P_END.
 
You then need a TEXTURES lump actually defining the textures you're using.

Alternatively, if the single patch is the entire texture, put them between TX_START and TX_END instead of P_START and P_END.

Thanks! That did the trick.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top