This is a crazy idea that was brought up in the OLDC cancellation topic and then discussed further on #srb2fun, so I think it’s time a thread was made about this.
There has been a problem for some time now with no significant single player contest being released for SRB2 and with the OLDC being at an all time low it is a good time to try and inspire some extra creativity in the community. Therefore, I suggest making a single player level pack together as a community.
But how will this work?
As a community, the plan is to make us all work together to make a large and coherent campaign for SRB2. With full zones that follow the same format as vanilla SRB2, 3 act zones with unique gimmicks and features.
When the list of zones is finalized, players will be able to make a claim on which level they want to develop (for example, I could make a claim on zone 1 act 1) and when they are finished then can post this map to the collab thread and receive feedback, or another map maker could pitch in and improve what was already submitted.
How many levels?
Ideally, I would love to see us finish 7 zones with different themes and gimmicks, along with secrets and unique special stages.
However, being realistic, even if the entire community pitches in it is unlikely that we will finish 7 zones without divine intervention of some kind. So I would consider 4 zones to be our release candidate
How can I help?
We will need level designers, first and foremost. People who are willing to put the time and effort into making enjoyable and creative levels using the themes and ideas suggested by the users is the most important thing.
However, while level designers will always be in demand. We will always appreciate the help of artists who can make custom textures and sprites for the levels or even an original soundtrack.
How will this be different from previous failed level collabs?
Many users here will remember SRB2&K, a collaborative mod that started off well then faded away due to a lack of interest from the developers. To try and combat this, what I suggest is this. At the end of every month, the map makers will be asked to report in and post their WIP (or completed) maps in the collab thread where they can receive feedback from the other users. If no progress has been made on the map or the map maker fails to submit anything at all a week after the report was requested, the users claim on the level will be lost and free to take by another map maker.
What standard of quality are you looking for?
I will have to determine what is acceptable or not on a case by case basis, but I am not expecting every level to be a masterpiece. As long as you have clearly made an honest effort and the map is playable, it will either be accepted or it can be edited and improved by other mapmakers.
How will you get this idea off the ground?
This is going to be a community project from the ground up. Therefore, to get things started we need to brainstorm ideas and here is where you come in. We need suggestions for zone themes. Post ideas with the following.
Zone name
Theme (including texture use and music theme)
Gimmicks, hazards, and ideas. (Remember, there needs to be enough content to cover 2 acts, and one boss)
Potential badnik and boss concepts.
And any other information about the zone
After a week (on the 9th) I will take the well-developed ideas presented and put them up for vote. The most popular zones will then become eligible for users to claim acts on and begin creating.
Get cracking with those zone ideas, it's a small start but it's one we need to make make if this idea will get any momentum behind it!
There has been a problem for some time now with no significant single player contest being released for SRB2 and with the OLDC being at an all time low it is a good time to try and inspire some extra creativity in the community. Therefore, I suggest making a single player level pack together as a community.
But how will this work?
As a community, the plan is to make us all work together to make a large and coherent campaign for SRB2. With full zones that follow the same format as vanilla SRB2, 3 act zones with unique gimmicks and features.
When the list of zones is finalized, players will be able to make a claim on which level they want to develop (for example, I could make a claim on zone 1 act 1) and when they are finished then can post this map to the collab thread and receive feedback, or another map maker could pitch in and improve what was already submitted.
How many levels?
Ideally, I would love to see us finish 7 zones with different themes and gimmicks, along with secrets and unique special stages.
However, being realistic, even if the entire community pitches in it is unlikely that we will finish 7 zones without divine intervention of some kind. So I would consider 4 zones to be our release candidate
How can I help?
We will need level designers, first and foremost. People who are willing to put the time and effort into making enjoyable and creative levels using the themes and ideas suggested by the users is the most important thing.
However, while level designers will always be in demand. We will always appreciate the help of artists who can make custom textures and sprites for the levels or even an original soundtrack.
How will this be different from previous failed level collabs?
Many users here will remember SRB2&K, a collaborative mod that started off well then faded away due to a lack of interest from the developers. To try and combat this, what I suggest is this. At the end of every month, the map makers will be asked to report in and post their WIP (or completed) maps in the collab thread where they can receive feedback from the other users. If no progress has been made on the map or the map maker fails to submit anything at all a week after the report was requested, the users claim on the level will be lost and free to take by another map maker.
What standard of quality are you looking for?
I will have to determine what is acceptable or not on a case by case basis, but I am not expecting every level to be a masterpiece. As long as you have clearly made an honest effort and the map is playable, it will either be accepted or it can be edited and improved by other mapmakers.
How will you get this idea off the ground?
This is going to be a community project from the ground up. Therefore, to get things started we need to brainstorm ideas and here is where you come in. We need suggestions for zone themes. Post ideas with the following.
Zone name
Theme (including texture use and music theme)
Gimmicks, hazards, and ideas. (Remember, there needs to be enough content to cover 2 acts, and one boss)
Potential badnik and boss concepts.
And any other information about the zone
After a week (on the 9th) I will take the well-developed ideas presented and put them up for vote. The most popular zones will then become eligible for users to claim acts on and begin creating.
Get cracking with those zone ideas, it's a small start but it's one we need to make make if this idea will get any momentum behind it!