PrismaticAngel
Dutch word-doer
Ok, so what IF Super Forms were to be reintroduced, would it even MATTER? Adding characters counts as modifying the game, so they can't cheat through the game.
no its becus its the squeal to sonic robo blast oneBy "old games" is more based off Sonic the Hedgehog 2. Where Sonic had the super form and Tails didn't.
Also, it's called "'Sonic' Robo Blast 2" for a reason.
I'd like to take this statement out of your post to explain how horrible this train of logic is. Fans don't really know exactly what they want, and many of them want contradictory things. I'll take a few examples of things a large, vocal portion of our fanbase desperately wants:is it really that hard to just please your fans by allowing wads (or even Tails and Knuckles) to go super in co-op?
This to me looks like a major skill gap. When someone grabs a shield as a Super form in match, that shield is the first thing to be removed when they get hit. For instance, if a player has a Force Shield as Super, and someone hits them three times, they'll lose the first half of the shield, then the second half of the shield, and then 10 rings. Hence, all you need to do to disrupt a Super player with an Attraction Shield is strike them just once.If we're complaining about super forms, we should complain about Match and CTF. Going super and grabbing a ring shield, especially with a doublejump or SSFloat character wad, is the most cheap thing you could possibly do, especially when they decide to just go around running into people.
The double jump Sonic had in Sonic R would be pretty useless in SRB2 single player. If you don't believe me, it's a usable custom ability in SRB2 currently, copy-paste sonic.plr as a custom character and give him the ability to see for yourself. In match/ctf it's pretty good, but otherwise it's a rather bad ability.In my opinion, if you want people to play as Sonic, build the stages around playing as Sonic. As an example, he had a double jump in Sonic R. Double jump is a very awesome and useful ability to have in a game like this, so why not? Thoks just make people either hate or abuse Sonic in races.
Character balance is aimed for three modes: Single Player, Match, and CTF. Coop uses the single player balance. The single player balance is as follows:In short, good reasons why Super should be allowed for every character in Co-op, then going off on a tangent. If you have anything to contradict me with, go ahead.
I'm agreeing with Super Mystic Sonic here, it's just dumb to not let every character go super in Co-op. I see what you're saying about how you're developing the game, Mystic, but is it really that hard to just please your fans by allowing wads (or even Tails and Knuckles) to go super in co-op? The people who are saying "it should be more balanced" need to figure out why people play Co-op. (Subtle hint: It's to have fun getting through the levels with your friends. Having super forms is much more fun than not having them, and that's why everyone had them.) People who want challenges can challenge themselves, like my friend does straining himself to beat NAGZ with Sonic.
"oh sonic needs to be more special because nobody plays as him anymore".
1. Homing attack and light speed dash as Sonic, always.
2. Shadow the Hedgehog as a default playable character.
3. Savestates.
4. More linear stages.
5. Super/Hyper forms for everybody.
We don't listen to our fanbase's cries all the time because frequently listening would create a worse game. Personally I feel that by adding super forms for Tails and Knuckles in single player, we would be creating a worse overall experience.
The double jump Sonic had in Sonic R would be pretty useless in SRB2 single player. If you don't believe me, it's a usable custom ability in SRB2 currently, copy-paste sonic.plr as a custom character and give him the ability to see for yourself. In match/ctf it's pretty good, but otherwise it's a rather bad ability.
Character balance is aimed for three modes: Single Player, Match, and CTF.
Personally, I'm of the opinion that the ability to use match super forms in SINGLEPLAYER, not coop, should be an unlockable cheat. And just like any other cheat, it would modify the game. I'm of this opinion mainly because, though it would be detrimental to the main game to always be able to go super as knuckles and tails, it would be fun to mess around with them for a little bit when there isn't actually anything to gain.
I really would like for this discussion to end, as I can plainly see now you guys are following the same path as Sega, glory to Sonic only, Tails and Knuckles are fillers, like all characters except for Eggman. Back in the Genesis days, fans loved Tails, though not as much for Knuckles, yet both of them seem to just be spectators to Sonic now.
If you're allowing only Sonic to be super, then tell me this, why should Tails and Knuckles bother to help Sonic out, if it will not benefit them AT ALL? You're basically encouraging everyone to play as Sonic. And if that's the case, why were Tails and Knuckles added in the game anyway if mostly all of the attention is given to Sonic? It doesn't make sense to me, at all. So therefore, I shall change my views on this. Either allow all characters super, or no one becomes super. Super Sonic is nothing to be impressed about, and I know for a fact I will not be playing as him again. In my opinion, even Super Sonic needs his abilities increased (a better hover comes to mind). At least Super Sonic in the games can FLY. So it turns out you guys nerfed him as well...why do I even bother trying to defend my points now...
I have indeed tried double jump on a wad that acts like a Crawla. I see it just the opposite, bad in Match/CTF, good in Co-Op, because it allows more EXPLORATION. In fast matches, though, it helps even less than Tails's flying, which is pretty bad otherwise.
Well, you guys nailed the Single Player balance, but that's it. The rest are Sonic > Knuckles >>> Tails almost every time. And don't even get me started on Race. It's because of Sonic I don't play it anymore.
But that doesn't mean SRB2 has to do it. If they were bad in the first place, why add them in? It's like removing the thok just becuase the old games didn't have it.They were overpowered in S3&K, too.
Please don't take this personally, but I think that the main problem is that you just don't know how to play as Tails and Knux.
As a Tails player myself, I can pretty safely say that Tails' flying is FAR from being useless. Heck, it's his main advantage.
Knux is also powerful in his own ways. For one, he can fire rings twice as fast as the other characters.
Tails and Knuckles don't have super forms because they don't NEED super forms.
Sonic has the Thok: it gives him a speed boost, but doesn't really make it easier for him to get through the levels.
As Mystic said earlier, if you play the game without cheating, you'll realize that Tails and Knux have HUGE advantages over Sonic; they can skip whole sections of levels that Sonic is forced to go through.
Well, you guys nailed the Single Player balance, but that's it. The rest are Sonic > Knuckles >>> Tails almost every time. And don't even get me started on Race. It's because of Sonic I don't play it anymore.