superflip96
Now loaded with Calcium!
You know recently, having just re-played SRB2 a bit, I realized something.
Compared to most current doom source ports, the Doom Legacy seems very outdated.
Now, I can see that Legacy was the only engine at the time with floor over floor capabilities, but ports such as Zdoom have improved that, and more. *Like a working openGL renderer.*
Don't get me wrong, I do like the Doom Legacy engine and how much SRB2 has been made from a shooter to a 3-D platformer, but I'm just saying.
And to further draw attention on the subject, take a look at this:
http://www.doomworld.com/vb/source-ports/50327-doom-legacy-is-illegal/
Doom Legacy uses engine coding from a version of Quake that wasn't released as public source code, which to my knowledge isn't exactly legal.
This is only a suggestion, not a demand.
Compared to most current doom source ports, the Doom Legacy seems very outdated.
Now, I can see that Legacy was the only engine at the time with floor over floor capabilities, but ports such as Zdoom have improved that, and more. *Like a working openGL renderer.*
Don't get me wrong, I do like the Doom Legacy engine and how much SRB2 has been made from a shooter to a 3-D platformer, but I'm just saying.
And to further draw attention on the subject, take a look at this:
http://www.doomworld.com/vb/source-ports/50327-doom-legacy-is-illegal/
Doom Legacy uses engine coding from a version of Quake that wasn't released as public source code, which to my knowledge isn't exactly legal.
This is only a suggestion, not a demand.