VanishingPoint
Member
I'm thinking of posting a bug report to the Gitlab, but I'd first like to hear the community's opinions on the topic, and if and why it thinks this is a good idea/bad idea/coding nightmare/topic for the Bugs section.
Personally, I think the music should pause when the game pauses- in single-player at least. I believe the most satisfying and immersive thing that can happen in a video game is that the music syncing up with game events, whether that be game elements shifting to the beat, or a section of a song aligning with a section of the level (although this would probably only be feasible at the beginning of a level, before the loop point of the song is reached). In SRB2 today, pausing the game in single-player, an inevitable action that could happen for a multitude of reasons, pauses just about everything, including sound effects if I remember correctly, except the music. If there were any music-synced events in the level, unless you unpause just as the song reaches a similar point to where it was before the pause, everything becomes out of wack. Opinions aside, I rarely see games other than SRB2 keep their music rolling even when paused, and I don't know if it was intention or limitation that brought rise to it here.
TL;DR: I think the music should pause when the game pauses. Do you?
Personally, I think the music should pause when the game pauses- in single-player at least. I believe the most satisfying and immersive thing that can happen in a video game is that the music syncing up with game events, whether that be game elements shifting to the beat, or a section of a song aligning with a section of the level (although this would probably only be feasible at the beginning of a level, before the loop point of the song is reached). In SRB2 today, pausing the game in single-player, an inevitable action that could happen for a multitude of reasons, pauses just about everything, including sound effects if I remember correctly, except the music. If there were any music-synced events in the level, unless you unpause just as the song reaches a similar point to where it was before the pause, everything becomes out of wack. Opinions aside, I rarely see games other than SRB2 keep their music rolling even when paused, and I don't know if it was intention or limitation that brought rise to it here.
TL;DR: I think the music should pause when the game pauses. Do you?