Bianca
Member
Yeah so i have some thoughts about the sheilds
Force Shield: I like that it can take 2 hits. It makes it feel more distinct than a standard shield.
I do sometimes have trouble telling how many hits i have taken though. i know it changes colour but i think it would be better if it lost the hexagon pattern instead.
I never use the momentum stop. there is a mod that makes it pause your momentum instead of stopping it, allowing you to change direction. I like that a lot more.
Attraction Shield: Perfect. magnetizing rings is helpful and the homing attack is useful and ties into the magnetic theme.
Whirlwind Shield: I think its weird that if you use it after walking of an edge you have to use the jump button instead of the spin button. it would be cool if both worked. also the double jump needs a visual effect.
Elemental Shield: Breathing underwater is cool but the stomp isnt very useful.
it feels like the fire shield and bubble shield were combined to avoid having too many shields but it just creates a shield that doesn't feel like it has coherent theme too it, you know? like all the extra abilities where thrown onto this one. plus if the idea was to remove redundant shields why does the Armageddon Shield exist.
Armageddon Shield: I have never found killing all the nearby enemies very useful or interesting and that's all this one does. and it only does it once. kinda lame.
Sonic 3 Shields: the electric shield is just the attraction shield with a less fitting ability. the fire shield copies Sonic's thok and the bubble shield copies Fangs bounce.
Ideas:
Explosion Shield: A replacement for the Armageddon shield. Works like the burst wisp from sonic colours, charging up and then exploding, damaging nearby enemies and launching the player diagonally forward. makes the player invulnerable to fire/magma. maybe to nerf it it only has limited uses (~3-6) but can be used multiple times per jump.
Divers Shield: Lets the player breath underwater and... idk.
What are your thoughts?
Force Shield: I like that it can take 2 hits. It makes it feel more distinct than a standard shield.
I do sometimes have trouble telling how many hits i have taken though. i know it changes colour but i think it would be better if it lost the hexagon pattern instead.
I never use the momentum stop. there is a mod that makes it pause your momentum instead of stopping it, allowing you to change direction. I like that a lot more.
Attraction Shield: Perfect. magnetizing rings is helpful and the homing attack is useful and ties into the magnetic theme.
Whirlwind Shield: I think its weird that if you use it after walking of an edge you have to use the jump button instead of the spin button. it would be cool if both worked. also the double jump needs a visual effect.
Elemental Shield: Breathing underwater is cool but the stomp isnt very useful.
it feels like the fire shield and bubble shield were combined to avoid having too many shields but it just creates a shield that doesn't feel like it has coherent theme too it, you know? like all the extra abilities where thrown onto this one. plus if the idea was to remove redundant shields why does the Armageddon Shield exist.
Armageddon Shield: I have never found killing all the nearby enemies very useful or interesting and that's all this one does. and it only does it once. kinda lame.
Sonic 3 Shields: the electric shield is just the attraction shield with a less fitting ability. the fire shield copies Sonic's thok and the bubble shield copies Fangs bounce.
Ideas:
Explosion Shield: A replacement for the Armageddon shield. Works like the burst wisp from sonic colours, charging up and then exploding, damaging nearby enemies and launching the player diagonally forward. makes the player invulnerable to fire/magma. maybe to nerf it it only has limited uses (~3-6) but can be used multiple times per jump.
Divers Shield: Lets the player breath underwater and... idk.
What are your thoughts?