Shield Button and Pipe Towers revertion?

Metool_Man

"I am the real Sonic!- not."
Why did this happen? The new Pipe Towers looked so cool, and I never got the chance to play it, and a Shield ability button would really streamline gameplay, rather than having confusing situational button inputs. Shield button allows for more mod inputs too, so can't forget that.

These 2 changes were positive imo, why are they gone?
 
This was explain multiple times, do people even these days read???? smh
But anyways from srb2.org

"Besides the fix to the list of constants that caused a portion of large scale mods to crash on load, we have decided to revert the dedicated shield button addition. After further consideration and community feedback, we have decided that this change is not worth breaking mod compatibility for just yet, so we’ll save it for the next major version of the game.

Additionally, we have chosen to revert Pipe Towers Zone to its previous version in order to resolve some asset crediting issues that sprang up after launch – for this and other reasons, 2.2.14 will no longer be available for download. We’ll keep you guys posted while we look into the best way to make this version of the map playable again for everyone."

also the new Pipe Towers is a mod on the MB - https://mb.srb2.org/addons/v1-4-pipe-towers-zone-revamped.289/
 
Mod crashing and asset issues, thanks - I link directly to the message boards, forgot there was even a normal page for SRB2, thanks. Either that or I missed a post here.

I'm wondering if the dedicated shield button will return after issues with addons are resolved.
 
Mod crashing and asset issues, thanks - I link directly to the message boards, forgot there was even a normal page for SRB2, thanks. Either that or I missed a post here.

I'm wondering if the dedicated shield button will return after issues with addons are resolved.
It will.
 

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