BlazeFan1
Member
I'm working on several things at once right now, and have several questions for you more experienced editors again.
1. With the textures ERZWIN and ERZWIN2 (and for that matter any texture that contains or is a window.) How do you make the window see-through? I put ERZWIN onto a level to see that the "window" segment of the texture is just a solid light blue, with nothing visible outside.
2. The enemy "turret"- is there any way to make it so these can't be heard from other rooms? I don't want people to panic when they hear the rapidfire sound of a turret, when in truth they are in an adjacent room.
(If this can't be helped, that's fine, I took care of it on this level by making the room with the turret further from all other major rooms.
3. This room right here in Castle Eggman Act 2.
That swinging chain does not seem to be a "thing" on the things list. So... what exactly is it, and more importantly, can I make something that acts like it but looks like a vine?
Ok that's it.
1. With the textures ERZWIN and ERZWIN2 (and for that matter any texture that contains or is a window.) How do you make the window see-through? I put ERZWIN onto a level to see that the "window" segment of the texture is just a solid light blue, with nothing visible outside.
2. The enemy "turret"- is there any way to make it so these can't be heard from other rooms? I don't want people to panic when they hear the rapidfire sound of a turret, when in truth they are in an adjacent room.
(If this can't be helped, that's fine, I took care of it on this level by making the room with the turret further from all other major rooms.
3. This room right here in Castle Eggman Act 2.
That swinging chain does not seem to be a "thing" on the things list. So... what exactly is it, and more importantly, can I make something that acts like it but looks like a vine?
Ok that's it.