Wumbo
edited
Well, to start off, I've been getting into running Dedicated Servers recently, and I've been noticing that there were some times that my server would be attacked by a single player (most likely a bot, due to acting so quickly) that would join the server and leave due to a connection timeout. He would do this constantly, over and over, generating unbearable lag, until I was finally able to temporarily disable player joining and put an end to the lag. This has happened to my server at least four times so far, and I've seen it at least once on another server.
Though it's easy to disable player joining whenever this happens, it poses as a threat to Dedicated Servers that basically run themselves. You don't know how long they'll keep doing this; If it really is a bot, they could just leave it running until either the server itself crashes, or people become so fed up with the lag that they quit the game.
This could probably be fixed with a Lua file, but I don't really know. But what I'm trying to say is that this is kinda dangerous, especially when it comes to unmoderated Dedicated Servers.
If there's no way to fix this issue, I could log the IPs of the players/bots that are doing this in the future, if that helps any.
Though it's easy to disable player joining whenever this happens, it poses as a threat to Dedicated Servers that basically run themselves. You don't know how long they'll keep doing this; If it really is a bot, they could just leave it running until either the server itself crashes, or people become so fed up with the lag that they quit the game.
This could probably be fixed with a Lua file, but I don't really know. But what I'm trying to say is that this is kinda dangerous, especially when it comes to unmoderated Dedicated Servers.
If there's no way to fix this issue, I could log the IPs of the players/bots that are doing this in the future, if that helps any.
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