No, this is not a Help topic. It's the other word in the forum title this pertains to, since you can't (well, shouldn't) have discussions in the suggestion topic.
But anyway, yeah. Why not have it so that there's a secret room counter at the end of a level, like DOOM has? It wouldn't necessarily give you a higher score for finding all of them (although that'd be pretty nice), but it'd certainly add even more replayability. For those who don't already know where a lot of the secret rooms are.
It's not like you'd have to add much more to the levels; just make a linedef executor that toggles whether a secret room has been found or not. If it hasn't (and the player just found it), then play a little ditty (the Emblem/NiGHTS-star sound, or maybe ZDOOM's "secret found" sound), CECHO "YOU FOUND A SECRET!" automatically, and add one to the tally. If it WAS found before, don't execute anything like that. The rooms are already in there, considering that's where all the emblems are and everything. This just gives more incentive to remember their locations.
Now, I know that everything but the tally is currently doable (Linedef Execute Once Only, Play Sound, Execute Script), but why not make it an official thing? I'd certainly like to get the occasional Secret Bonus at the end of, say, GFZ1 for finding every hidden room that it's possible to get to...
Thoughts?
But anyway, yeah. Why not have it so that there's a secret room counter at the end of a level, like DOOM has? It wouldn't necessarily give you a higher score for finding all of them (although that'd be pretty nice), but it'd certainly add even more replayability. For those who don't already know where a lot of the secret rooms are.
It's not like you'd have to add much more to the levels; just make a linedef executor that toggles whether a secret room has been found or not. If it hasn't (and the player just found it), then play a little ditty (the Emblem/NiGHTS-star sound, or maybe ZDOOM's "secret found" sound), CECHO "YOU FOUND A SECRET!" automatically, and add one to the tally. If it WAS found before, don't execute anything like that. The rooms are already in there, considering that's where all the emblems are and everything. This just gives more incentive to remember their locations.
Now, I know that everything but the tally is currently doable (Linedef Execute Once Only, Play Sound, Execute Script), but why not make it an official thing? I'd certainly like to get the occasional Secret Bonus at the end of, say, GFZ1 for finding every hidden room that it's possible to get to...
Thoughts?