(SDL2) Music WADs are out of pitch

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Jake92

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I have a music pack that I use whenever I play the SDL2 version, but in the DirectDraw executable, it's fine. How come this happens?
 
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I have a music pack that I use whenever I play the SDL2 version, but in the DirectDraw executable, it's fine. How come this happens?
Officially, SRB2 only supports 44,100hz audio. the DirectDraw version's sound mixer will attempt to convert any music it gets that is at a different bitrate first, but the SDL2 version just plays it as-is even if its wrong.

So, the music wad's songs are in the wrong format, basically.
 
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