Scrolling vertically a FOF wall texture

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Ezer'Arch

ArchPack 2.5 is on the way
Hi,

I'm trying to scroll a FOF wall texture. What I want is to create a "sand" cascade, obviously SANDW texture should move down.

What I've done until now:

- An in-map sector where the FOF will appear, and I tagged it.

- A control sector for a FOF (Linedef Type 62: Intangible, Opaque) pointing to the tag above. And I tagged it.

- Another control sector for Linedef Type 255 (Scroll Texture by Offsets), pointing to the tag of FOF control sector, and I put the offset value in Y texture offset field. Not worked.

The FOF is there, but the sand texture is stopped. I want to scroll vertically the texture, like a falling sand.
 
I think that in the case of scrolling linedefs, you don't use control sectors. Try applying the effect directly to the linedef you want to scroll.
 
- Another control sector for Linedef Type 255 (Scroll Texture by Offsets), pointing to the tag of FOF control sector, and I put the offset value in Y texture offset field. Not worked.

That's because you never tag those linedefs, but rather apply it directly to in-game sector. I've never tried Linedef Type 255 on a linedef of a sector tagged to an FOF control sector, but that would be the ONLY way it could work, if it does.
 
There isn't a way to make a FOF scroll vertically because the FOF doesn't have the Y-offset changed by the linedef below it. However, it is possible to make the FOF scroll horizontally by scrolling the linedef below the FOF. I know that doesn't help you now, but it can help you for a different situation.

The only way I can see you make a scrolling vertical FOF is to make an animated custom texture that scrolls vertically.
 
It wouldn't work. And if you stop to think about it, that would be the first thing that newbies would try out. Otherwise, they wouldn't be asking about it here.
 
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