Scrolling Textures on FOFs

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Jazz

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I've figured out how to make textures scroll by offset on normal sector walls, but I cannot figure out how to make it work on FOFs properly.

I am basically trying to make a FOF "sphere" made of two different FOFs, one large disk with a cylinder going through it to simulate a rough "sphere." I essentially want to simulate "rotation" for this object.

I tried setting the linedefs of the actual sector to type 100, but only the texture on the disk moved, the texture on the middle cylinder did not. Does anyone know how to make this work?

The screenshot is a bit dark, its from an older version, my apologies. The object in question is the object hanging from the cieling.

 

BlueZero4

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Linedef type 255

Use it on the linedefs below the sector where the FOF appears, not any control sector carp. Also, I've had more success getting front textures to scroll than back ones.
 

Jazz

Member
That might be what it was, when I set the linedefs to 255, the only ones that would scroll were the front facing ones.

I'll try to fix the sectors so all linedefs face out, and try again. Thanks.
 
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