I've figured out how to make textures scroll by offset on normal sector walls, but I cannot figure out how to make it work on FOFs properly.
I am basically trying to make a FOF "sphere" made of two different FOFs, one large disk with a cylinder going through it to simulate a rough "sphere." I essentially want to simulate "rotation" for this object.
I tried setting the linedefs of the actual sector to type 100, but only the texture on the disk moved, the texture on the middle cylinder did not. Does anyone know how to make this work?
The screenshot is a bit dark, its from an older version, my apologies. The object in question is the object hanging from the cieling.
I am basically trying to make a FOF "sphere" made of two different FOFs, one large disk with a cylinder going through it to simulate a rough "sphere." I essentially want to simulate "rotation" for this object.
I tried setting the linedefs of the actual sector to type 100, but only the texture on the disk moved, the texture on the middle cylinder did not. Does anyone know how to make this work?
The screenshot is a bit dark, its from an older version, my apologies. The object in question is the object hanging from the cieling.