Download this:
http://dl.dropbox.com/u/4799936/SRB2/Files/Scroll_AngleFlat.wad
Now, what is happening:
In the 1st sample, the Linedef Type 7, Sector Flat Alignment, works perfectly. It angles the texture in 315º (NW->SE)
In the 2nd sample, the Linedef Type 530, Scroll Floor Texture and Carry Objects, works perfectly too, carrying the player along 315º (NW->SE)
In the 3rd sample, I combined both linedefs above. The flat is angled as intended (315º) and carries the player as intended (315º), but scrolls in 0º (W->E).
EDIT:
File recovered.
If you see the sky behaves strangely: http://mb.srb2.org/showthread.php?t=35540
http://dl.dropbox.com/u/4799936/SRB2/Files/Scroll_AngleFlat.wad
Now, what is happening:
In the 1st sample, the Linedef Type 7, Sector Flat Alignment, works perfectly. It angles the texture in 315º (NW->SE)
In the 2nd sample, the Linedef Type 530, Scroll Floor Texture and Carry Objects, works perfectly too, carrying the player along 315º (NW->SE)
In the 3rd sample, I combined both linedefs above. The flat is angled as intended (315º) and carries the player as intended (315º), but scrolls in 0º (W->E).
EDIT:
File recovered.
If you see the sky behaves strangely: http://mb.srb2.org/showthread.php?t=35540
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