furythehog
The Emblem Guy!
So basically im trying to get my new custom scenery for my level pack functional, but since I used to just use SOCedit to make my stuff, now that I have to sort it all out manually, I havent the foggiest on what to do, i've included all the stuff from the 2.0 version in the following spoiler tag, can somebody give me a hand?
My second issue is my custom sky not working, I could never get these working in 2.0, but I just overwrote the Mario sky then, that doesn't seem to work in 2.1, I'm using Slumped if that matters.
Thing 319
MAPTHINGNUM = 1631
SPAWNSTATE = 1793
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 33558528
FRAME 1795
SPRITENUMBER = 244
SPRITESUBNUMBER = 2
DURATION = 7
NEXT = 1796
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1793
SPRITENUMBER = 244
SPRITESUBNUMBER = 0
DURATION = 14
NEXT = 1794
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1794
SPRITENUMBER = 244
SPRITESUBNUMBER = 1
DURATION = 14
NEXT = 1793
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1796
SPRITENUMBER = 244
SPRITESUBNUMBER = 3
DURATION = 7
NEXT = 1795
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1797
SPRITENUMBER = 244
SPRITESUBNUMBER = 4
DURATION = -1
NEXT = 1797
ACTION None
VAR1 = 0
VAR2 = 0
Thing 320
MAPTHINGNUM = 1632
SPAWNSTATE = 1795
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 33558528
Thing 321
MAPTHINGNUM = 1633
SPAWNSTATE = 1797
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 524288
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 33558528
FRAME 1798
SPRITENUMBER = 244
SPRITESUBNUMBER = 5
DURATION = 14
NEXT = 1799
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1799
SPRITENUMBER = 244
SPRITESUBNUMBER = 6
DURATION = 14
NEXT = 1798
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1800
SPRITENUMBER = 244
SPRITESUBNUMBER = 7
DURATION = 14
NEXT = 1801
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1801
SPRITENUMBER = 244
SPRITESUBNUMBER = 8
DURATION = 14
NEXT = 1800
ACTION None
VAR1 = 0
VAR2 = 0
Thing 322
MAPTHINGNUM = 1634
SPAWNSTATE = 1798
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 33558528
Thing 323
MAPTHINGNUM = 1635
SPAWNSTATE = 1800
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 33558528
MAPTHINGNUM = 1631
SPAWNSTATE = 1793
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 33558528
FRAME 1795
SPRITENUMBER = 244
SPRITESUBNUMBER = 2
DURATION = 7
NEXT = 1796
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1793
SPRITENUMBER = 244
SPRITESUBNUMBER = 0
DURATION = 14
NEXT = 1794
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1794
SPRITENUMBER = 244
SPRITESUBNUMBER = 1
DURATION = 14
NEXT = 1793
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1796
SPRITENUMBER = 244
SPRITESUBNUMBER = 3
DURATION = 7
NEXT = 1795
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1797
SPRITENUMBER = 244
SPRITESUBNUMBER = 4
DURATION = -1
NEXT = 1797
ACTION None
VAR1 = 0
VAR2 = 0
Thing 320
MAPTHINGNUM = 1632
SPAWNSTATE = 1795
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 33558528
Thing 321
MAPTHINGNUM = 1633
SPAWNSTATE = 1797
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 524288
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 33558528
FRAME 1798
SPRITENUMBER = 244
SPRITESUBNUMBER = 5
DURATION = 14
NEXT = 1799
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1799
SPRITENUMBER = 244
SPRITESUBNUMBER = 6
DURATION = 14
NEXT = 1798
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1800
SPRITENUMBER = 244
SPRITESUBNUMBER = 7
DURATION = 14
NEXT = 1801
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1801
SPRITENUMBER = 244
SPRITESUBNUMBER = 8
DURATION = 14
NEXT = 1800
ACTION None
VAR1 = 0
VAR2 = 0
Thing 322
MAPTHINGNUM = 1634
SPAWNSTATE = 1798
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 33558528
Thing 323
MAPTHINGNUM = 1635
SPAWNSTATE = 1800
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 33558528
My second issue is my custom sky not working, I could never get these working in 2.0, but I just overwrote the Mario sky then, that doesn't seem to work in 2.1, I'm using Slumped if that matters.