When a server is transfering files with someone who's joining, is it possable for the joiner to hack into the server's computer, or vice versa?
You'll be free, hackers, you'll be free.Tets said:I would like to take this moment to say that people often misuse the terms "hacker", "hacking", and other similar words related to computer security on the internet.
It is pretty hard for a joiner to send data, but the host... The way SRB2 is set up, with some crafty programming... The host can send a file containing a virus/trojen to all who join without any inconsistency, and possably even make them exicute it. It all depends on how it's made. a441 had me make an "Srb2Evil" exe for purposes of testing the security of SRB2 and stuff. I haven't managed to join a netgame with allowjoin set to off, but I have been able to change the map, kick players (with any of the messages possable... You have been connection timeout-ed! Mwahahaha!), and even evade forced CTF teams (and change the teams of other players at will! Oh joy!)... But when I tried to make everything unlocked so that you don't get killed if they play on SA Example Zone or something, I get UDP_Bind errors... I wonder what that's about. I guess I could drug arrow out into the street and shot him, that could work.SRB2-Playah said:When a server is transfering files with someone who's joining, is it possable for the joiner to hack into the server's computer, or vice versa?