SA2 Style shadow wad UPDATE (SA2shadow.wad)SUPER FORM!!!!

is this a good wad/SOC?

  • Bad.

    Votes: 0 0.0%
  • Good wad, bad SOC.

    Votes: 0 0.0%
  • Good SOC, bad wad.

    Votes: 0 0.0%
  • This completley sucks.

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
This is a wad/ SOC that I just did to make Shadow jump & spin like in SA2.

SMS helped me get started SOCing then I did the rest. It has redone full speed animation sprites. And like I said obove, It has SA2 style jumping.

NOTE2: This wad is NOT compatible with, Mystic realm, or SRB2 next gen. If you find other mods it is not compatible with, post it here

LINK:NOW WITH SUPERFORM, AND FIXED NAME sa2shadow.zib http://www.sendspace.com/file/9xhx6h

LINK2: sa2.soc
http://www.sendspace.com/file/jwt2m8

Screenshots:






 
Its like a high pitch noise right? yeah thats because of the SOC, it spawns a red ring to make the yellow cercles... Thats why. But if not, I duno because I don't have speakers plugged in right now... *looks around for ear phones*
 
The SOC said:
FRAME 14
SPRITENUMBER = 1
SPRITESUBNUMBER = 12
DURATION = 1
NEXT = 15
ACTION A_SmokeTrailer
VAR1 = 71
VAR2 = 0

FRAME 13
SPRITENUMBER = 1
SPRITESUBNUMBER = 11
DURATION = 1
NEXT = 14
ACTION A_SmokeTrailer
VAR1 = 71
VAR2 = 0

FRAME 15
SPRITENUMBER = 1
SPRITESUBNUMBER = 13
DURATION = 1
NEXT = 16
ACTION A_SmokeTrailer
VAR1 = 71
VAR2 = 0

FRAME 16
SPRITENUMBER = 1
SPRITESUBNUMBER = 14
DURATION = 1
NEXT = 13
ACTION A_SmokeTrailer
VAR1 = 71
VAR2 = 0

Thar be yer problem

Replace with:

The SOC should've said:
FRAME 14
SPRITENUMBER = 1
SPRITESUBNUMBER = 12
DURATION = 1
NEXT = 15
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 71

FRAME 13
SPRITENUMBER = 1
SPRITESUBNUMBER = 11
DURATION = 1
NEXT = 14
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 71

FRAME 15
SPRITENUMBER = 1
SPRITESUBNUMBER = 13
DURATION = 1
NEXT = 16
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 71

FRAME 16
SPRITENUMBER = 1
SPRITESUBNUMBER = 14
DURATION = 1
NEXT = 13
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 71
A_SmokeTrailer sucks with things that aren't bosses.
 
Yes it did.
And you know what? This entire SOC is unncessisarily overcomplex.

Code:
Thing 245
MAPTHINGNUM = -1
SPAWNSTATE = 1352
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 8
RADIUS = 2097152
HEIGHT = 4194304
MASS = 16
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 301994512




FRAME 1352
SPRITENUMBER = 60
SPRITESUBNUMBER = 65536
DURATION = 0
NEXT = 1353
ACTION A_FindTarget
VAR1 = 0
VAR2 = 0

FRAME 14 
SPRITENUMBER = 1 
SPRITESUBNUMBER = 12 
DURATION = 1 
NEXT = 15 
ACTION A_SpawnObjectRelative 
VAR1 = 0 
VAR2 = 245 

FRAME 13 
SPRITENUMBER = 1 
SPRITESUBNUMBER = 11 
DURATION = 1 
NEXT = 14 
ACTION A_SpawnObjectRelative 
VAR1 = 0 
VAR2 = 245

FRAME 15 
SPRITENUMBER = 1 
SPRITESUBNUMBER = 13 
DURATION = 1 
NEXT = 16 
ACTION A_SpawnObjectRelative 
VAR1 = 0 
VAR2 = 245

FRAME 16 
SPRITENUMBER = 1 
SPRITESUBNUMBER = 14 
DURATION = 1 
NEXT = 13 
ACTION A_SpawnObjectRelative 
VAR1 = 0 
VAR2 = 245

FRAME 1353
SPRITENUMBER = 60
SPRITESUBNUMBER = 65536
DURATION = 8
NEXT = 314
ACTION A_ColorChangeRelative
VAR1 = 1
VAR2 = 0

Try this, might wanna mess around with var1 of A_ColorChangeRelative though.
 
Re: SA2 Style shadow wad(SA2shadow.wad)(NO-SOC_SA2shadow.wad

It's super form is nothing but text that says, "SNN was here" can you make a REAL superform please when you get the chance.
 
Seriously, I've been downloading that four about five minutes. You seriously think he would download that? I'm only half way through.
 
sonicfreak94 said:
Or I could ask JTE to use some of his that is in the srb2JTE wad... Can I see yours please?

He doesn't have any in the JTE wad. It just makes Shadow flash.
 
Ahem.
CTRLA1.jpg


This can be reclored to look like a super shadow sprite.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top