Despite S_PLAY_SKID being a PA_WALK animation, it never actually animates in the same way S_PLAY_WALK does, and instead only ever displays the first frame.
This can be fixed in Lua by adding FF_ANIMATE to player.mo.frame and setting an anim_duration value while the state is running. This is seen within the Lua of the X Sonic character that I helped make. But the fact that you have to do this to get S_PLAY_SKID to animate at all makes me think that this whole thing was unintentional.
This can be fixed in Lua by adding FF_ANIMATE to player.mo.frame and setting an anim_duration value while the state is running. This is seen within the Lua of the X Sonic character that I helped make. But the fact that you have to do this to get S_PLAY_SKID to animate at all makes me think that this whole thing was unintentional.