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S.T.H. Mod

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roboegg99

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This a mod for the game shadow the hedgehog, but it's still being worked on.

Heres some screens of work done on it so far.

Level:Westopolis:







Note:The F_SKY1 in westopolis is being changed.

S.T.H. Mod Team
socers: The Tails Doll, camo man, Jman
moder:Connor
level waders: roboegg99, cheese, evilblade5, Wesley20 and, shadowysonic
music and sound wader:Chaos Zero 64
graphics: Kaysakado,jman

ShadowTheHedgehog Mod IRC Maker: SuperMecha
Second In command:wesly20

Level progress:
Neutral:
Westopolis:34%
Glyphic cannon:n/a
prison lane:n/a
Sky Troops:n/a
Iron jungle:n/a
Lava shelter:n/a

I'll give another update of it later.
 
There's already a ShTH mod in the works, are you blind?

Judging by the way your levels look (in general), I'd say yes.
 
But it was true. And the lies ALWAYS hurt more than the truth...I think...*lies to self*...ow....yeah, lies hurt.
 
Theres already a STH mod going on.If you wanted a Shadow The Hedgehog why not just help the guys making it?
 
roboegg99 said:
Heres some screens of lethal highway.

No offense, but those levels do look a little too open. Try making them a little less open. Also Digital Circuit is almost done it'll be a little while though.
 
It's looking a bit neater. I think this needs custom textures, though. SRB2's city textures aren't right for this.
 
Okay I'm back on this, and here is a screen of dooms eye.



I know that one looks ugly, but I'm trying to make it better, its just hard using new tools in paint.
 
Too many projects.

Honestly, if you want to improve, WORK ON ONE THING AT A TIME, not several, especially if you only do mediocre work.

If you actually practiced, I think this would look quite a bit different, no?
 
I'm not that good at multi-wading anyways, so it works for me to just start from s.t.h. mod, and than mess with the other wads when this one gets done.
 
...Or instead of making full mods, why don't you just start small?

You could practice making each type of level, and a custom character wad.

Then, custom graphics and SOCing.

Then, a mod. Seriously, that's the path you should take. Go little by little to learn how to use each aspect (or at least, most aspects) of editing SRB2 so you can make a more successful mod than... say... SMS1095.
 
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