Fixed RVZ1 skybox bug in OpenGL

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Chicmunk

Wew!๐ŸŠ๐“•๐ˆ๐“๐““ ๐“๐“—๐„ ๐“’๐“ž๐“œ๐“Ÿ๐“ค๐“๐„๐“ก ๐“ก๐“ž๐“ž๐“œ!๐Ÿ˜œ
There's a piece of a sector's ceiling outside of the skybox that renders in OpenGL.
In bounds example:
srb20877.png


Noclip reveal:
srb20420.gif
 
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