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Rushing Woods - CTF

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So I have been working on a map called Rushing Woods. I have been working on it during two days and yesterday I hosted a net game to test it. I have fixed the bugs found since then. But I wish to make it better. So I need your help.

Link: http://www.megaupload.com/?d=LYY74X92

Screenshots: http://img11.imageshack.us/gal.php?g=srb20001ue.png

There are no weapons right now since I want to make the multiple paths before I place them. Dont ask for emeralds as these aren't coming.
 
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I would appreciate if you could give some more critcism like whats boring, how to make it better, things like that otherwise I might not be able to make it better.
 
In the bases, don't make the player jump on all of those platforms. I suggest you just make smaller steps and a staircase that faces the entrance.
 
Sorry for the double post but...

BETA 3 UP!

Changelog:

  • Removed the spring entrance to the bases. It was pointless and it made lots of camping people since you can just wait at the entrance and when they jump BAM!
  • The platforms in the bases have been changed for a staircase.
Link: http://www.megaupload.com/?d=LYY74X92

Also does anyone have a looping music that suits a forest, rain and thunders? The original forest in my head was like this and I want a suiting music and lets say... Castle Eggman isnt good...
 
I would appreciate if you could give some more critcism like whats boring, how to make it better, things like that otherwise I might not be able to make it better.
I'm sorry about that. To be more specific, the theme of the level looks kind of boring. GFZ stuff has been done to death, and the GFZ/woods combination is pretty darn common too. I'm just saying it'll take some pretty awesome gimmicks to make up for that, and excessive gimmicks are always a risk in CTF.
 
Hmmm so it was that. This map was never made to have that theme. Its temporary. Im asking for a music cause I dont want to use the Castle Eggman music on the retextured one.
 
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