While I was trying to help scripting Shadow, I noticed that running off a ledge resets the running animation, at first I thought it was because the running script was old and all, but I quickly figured that it happens with every character;
upon landing from running off a ledge, the characters seem to be set to their first walking frame for 1 tic, and then only switch back to running.
Again, this issue, while hardly noticeable with normal characters with a fast 4 frames run cycle, is the most noticeable while playing as Shadow, and can be spotted by taking a frame perfect pause right as you land as any character.
upon landing from running off a ledge, the characters seem to be set to their first walking frame for 1 tic, and then only switch back to running.
Again, this issue, while hardly noticeable with normal characters with a fast 4 frames run cycle, is the most noticeable while playing as Shadow, and can be spotted by taking a frame perfect pause right as you land as any character.