Runite City Park Zone is a Match level that is included in my MOD, World of 123 Runite (WO123R). Currently, the MOD is still in development and is a long way from being completed. I will not, however, provide a link to the past forum regarding WO123R. This topic should only be about Runite City Park, and nothing else. If you want to contact me in any way, please use the Private Message feature.
RCPZ, being a Match level, uncommonly has 2 acts. The first act is the park set in the daytime, while the second act is set in the nighttime. Both acts are exactly the same, however. There are no individual act secrets. All secrets are shown in both acts.
This is Runite City Park Zone Act 2 with the replaced torches, surrounding light, and the new shed.
Please note that this level wasn't intended for Hangout/RP purposes.
For more information, please check the MainCFG in the WAD.
Just like other released levels, constructive feedback is widely appreciated. Rules do still apply. If anyone else would like to provide more images for the other viewers, feel free to post them.
Download Link (v. 1.0)
Download Link (v. 1.1)
Known bugs in v. 1.1
1. Any plants on the tall grass may disappear when the player overlaps them. This may be an SRB2 bug/malfunction, or there can't be such scenery on or in Linedef Type 56 (FOF: QuickSand).
What to expect in v. 1.2
1. As SonicMaster pointed out, and of course because it was in the WIKI, getting the ability to do a World of Pain will be impossible, as the Homing Ring will be taken out. Why the Homing Ring? The level is just too large. Some may think the Rail Ring, but the Rail Ring is more useful.
2. I'll attempt at shrinking the level a bit, perhaps by more than 50% (not resizing, but actually taking things out). That also means, I have to take pieces of scenery out too, as close packs of large scenery causes lag.
RCPZ, being a Match level, uncommonly has 2 acts. The first act is the park set in the daytime, while the second act is set in the nighttime. Both acts are exactly the same, however. There are no individual act secrets. All secrets are shown in both acts.
This is Runite City Park Zone Act 2 with the replaced torches, surrounding light, and the new shed.
Please note that this level wasn't intended for Hangout/RP purposes.
For more information, please check the MainCFG in the WAD.
Just like other released levels, constructive feedback is widely appreciated. Rules do still apply. If anyone else would like to provide more images for the other viewers, feel free to post them.
Download Link (v. 1.0)
Download Link (v. 1.1)
Code:
# Updates in 1.1
# The ceiling has been raised to 2250.
# The "Wait for it..." script has been deleted to prevent confusion between players.
# Deleted some Park Benches and Tables to decrease some lag.
# Decreased the brightness level of Act 2 from 200 to 144 and for shadows, decreased from
# 160 to 128.
# All Gargoyles (ones on blocks) in Act 2 have been replaced with Torches. Around each
# torch, there are light spots. This will help 'light up the night.'
# Special Rings above big trees are only obtainable in Hard mode, while Special Rings
# above the smaller trees are obtainable in Normal and Hard modes.
# All GRASS2 textures (with flowers upon them) are raised to 16, and now one can stand on
# it and sink down to the normal level of 0 i.e. tall grass.
Known bugs in v. 1.1
1. Any plants on the tall grass may disappear when the player overlaps them. This may be an SRB2 bug/malfunction, or there can't be such scenery on or in Linedef Type 56 (FOF: QuickSand).
What to expect in v. 1.2
1. As SonicMaster pointed out, and of course because it was in the WIKI, getting the ability to do a World of Pain will be impossible, as the Homing Ring will be taken out. Why the Homing Ring? The level is just too large. Some may think the Rail Ring, but the Rail Ring is more useful.
2. I'll attempt at shrinking the level a bit, perhaps by more than 50% (not resizing, but actually taking things out). That also means, I have to take pieces of scenery out too, as close packs of large scenery causes lag.