AppleJuice!
Member
This mod is radical but it breaks with the paper peelout mod, could support be given if possible?
could be left as a rating, but you do you i guessThis mod is radical but it breaks with the paper peelout mod, could support be given if possible?
Sonic actually has paper peelout built in, but to see it normally you need to be at red spring speed (approx 70 fracunits/tic)This mod is radical but it breaks with the paper peelout mod, could support be given if possible?
I've been thinking about modifying Sonic for 2.2.14 because the new shield button would allow me to put the drop dash move on spin. No solid plans yet tho.Katmint, I has recently been thinking about sonic's overall movement and I feel that he might benefit more gameplay wise if he didn't have the thok. I feel that the thok kind of takes away from the experience of trying to master the physics and level design since this move doesn't engage with the geometry of the level. I know that sonic should be fast but reaching high speeds should be a additive quality more than just inherent. that would make travelling at high speeds more fun.
These are just my personal thoughts and i am aware that some people might not like the idea of losing the thok but I know from experience that sonic's gameplay becomes much more immersive when you have the carefully control the physics instead of simply gaining instant high speeds.
Woah! I can't wait to see that in action. I always play with this custom build other than other physic mods, It actually feels like sonic game.I've been thinking about modifying Sonic for 2.2.14 because the new shield button would allow me to put the drop dash move on spin. No solid plans yet tho.
Bare minimum is that I am for sure moving Amy's normal hammer swing to Shield button on the ground so she can use it without rolling.
Here's a preview of some new features coming to v9:
#1: Quick Spindash! If you hold back to initiate a skid and press spin during the skid, you can start a spindash regardless of your current speed.
View attachment 117367
#2: Since there is a new SHIELD button being released in 2.2.14, a few characters have new moves on the Shield button. These won't be accessible if you're using the two button control style, so it's recommended (but not mandatory) to use the three button style with rphys.
For example, Amy's normal hammer swing is no longer part of her roll and instead used by pressing Shield on the ground.
View attachment 117370
#3 The shield overhauls from rshields are now present here as well. Some improvements from the last version include:
Elemental Rise may now be canceled early by pressing the Shield (or Spin if you're using two button controls) button a second time.
View attachment 117366
Attraction Shield is faster and can target springs and monitors like a normal homing attack.
View attachment 117365
#4 Boost characters such as Modern Sonic now have speed degredation over time while not boosting. You can no longer just tap the boost button and keep your speed forever.
View attachment 117371
Expect all this and more coming whenever 2.2.14 does.
Here's a preview of some new features coming to v9:
#1: Quick Spindash! If you hold back to initiate a skid and press spin during the skid, you can start a spindash regardless of your current speed.
View attachment 117367
#2: Since there is a new SHIELD button being released in 2.2.14, a few characters have new moves on the Shield button. These won't be accessible if you're using the two button control style, so it's recommended (but not mandatory) to use the three button style with rphys.
For example, Amy's normal hammer swing is no longer part of her roll and instead used by pressing Shield on the ground.
View attachment 117370
#3 The shield overhauls from rshields are now present here as well. Some improvements from the last version include:
Elemental Rise may now be canceled early by pressing the Shield (or Spin if you're using two button controls) button a second time.
View attachment 117366
Attraction Shield is faster and can target springs and monitors like a normal homing attack.
View attachment 117365
#4 Boost characters such as Modern Sonic now have speed degredation over time while not boosting. You can no longer just tap the boost button and keep your speed forever.
View attachment 117371
Expect all this and more coming whenever 2.2.14 does.
At long last, all the scattered fragments of Reveries have assembled. This mod has evolved from rphys into its final form: the true Reveries!
Based on 2.2.14 nightly and manually bugfixed to a presentable state, which means no mobile version yet - I'll be sure to make that available as soon as the 2.2.14 mobile version is. It might be a bit because vanilla 2.2.14 isn't even out yet, but this update is already so big I didn't want to hold it back any longer.
As a result, this is considered...
You cooked with this update, its jarring how much more refined it feels when playing. the weight and gravity just feel right.pastel updated Reveries with a new update entry:
Rebranding + v9 Early Access
Read the rest of this update entry...
It's already off, actually. There's no option because I removed autobrake from the game entirely.How do you turn off autobreaking in this build? I can't find the option in the controls.
Really? I stop REALLY quickly when i let go of the movement keys. It makes it hard to keep flow.It's already off, actually. There's no option because I removed autobrake from the game entirely.