idkIs this compatible with the linux flatpack version and if so which one should I install?
The Flatpak is jus a linux compile of SRB2 so it can be played on linux easilyI don't know what flatpack even is so I'm not sure. I know srb2bld has support for compiling rphys on other systems but you'll still need therphys.pk3
asset file from the windows version zip.
Alrighty thank you both for your help I'll look into it a bit deeperidk
also you would install the one that isn't the android apk
there is now an experimental flatpak version available if you'd like to try itThe Flatpak is jus a linux compile of SRB2 so it can be played on linux easily
Alrighty thank you both for your help I'll look into it a bit deeper
--persist=~/.srb2
) Now that you've done that, please consider changing your mind on this. Again, this Flathub build works perfectly fine. You've done a good job here, both with the mod itself and its packaging, and I appreciate it a lot!~/.var/app/io.github.srb2.rphys/.srb2
instead of just ~/.srb2
. Because it is a separate app from SRB2 (which would be org.srb2.SRB2
), you can keep a separate set of saves and mods from vanilla SRB2, or copy them back and forth to keep them in sync.That sounds like your install is bad. Amy's gameplay is supposed to look like this:but Amy with shields is kind of a problem. She isn't in a spin state when she jumps, and she can't use her hammer because her jump hammer is replaced with the double jump. So she has no way to safely attack enemies in the air with a shield. Is this intended?
Okay, this was actually my bad. I had a mod installed, Proper Super Forms, that added some abilities to Tails, Amy, Fang, and Metal. The flags it defines to give Amy a super form also re-enable the flags that prevent her from spin jumping. If I switch it out with a different mod that only says "every character is allowed to go Super", Amy now spin jumps and can use her hammer with a shield. She can't do shield abilities, though; is that intended? I think it's a totally fair trade if so; her moveset is already extremely capable and really fun!That sounds like your install is bad. Amy's gameplay is supposed to look like this:
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Maybe one of the asset downloads failed, so I'd recommend reinstalling it.
Is Wayland support being busted specific to the Flathub version, or is that something any version of SRB2 suffers from? If it's the former, the way SRB2's Flatpak is built could be part of it. I poked around and saw the stuff some (GNOME) folks were struggling with in your app submission. I think the SDL2 in FDO 23.08 has libdecor support, so some of what they were struggling with maybe could have been mitigated by including libdecor in the manifest...Also, SRB2 vanilla has historically had multiple issues with its flatpak such as wayland support being completely busted (rphys forces x11) and no MIDI support which may cause no audio in srb2 the past. I agree SteamOS users should install the flatpak version, though I have no experience with immutable distros.
Amy not being able to use shields with her current moveset is intended, since most shield abilities would be a straight downgrade compared to her hammer spin or outright redundant because she already has a double jump. Also I should mention all vanilla rphys characters can go super by default, though that doesn't also apply to character mods.If I switch it out with a different mod that only says "every character is allowed to go Super", Amy now spin jumps and can use her hammer with a shield. She can't do shield abilities, though; is that intended? I think it's a totally fair trade if so; her moveset is already extremely capable and really fun!
I'm typically a Cinnamon user but I did install GNOME Wayland for testing purposes. I think the reason only the flatpak breaks is because my compiled build seems to prefer X11 while the flatpak prefers Wayland unless the permission is disabled. However, the Wayland window was not even broken on my system.Is Wayland support being busted specific to the Flathub version, or is that something any version of SRB2 suffers from? If it's the former, the way SRB2's Flatpak is built could be part of it. I poked around and saw the stuff some (GNOME) folks were struggling with in your app submission. I think the SDL2 in FDO 23.08 has libdecor support, so some of what they were struggling with maybe could have been mitigated by including libdecor in the manifest...
well, the rphys android version should be linked with your original game (or at least it is for me)Is it possible to make 3d models work with this version on Android?
It doesn't work for me, i try turning the models on but it doesn't work, even if they do in the normal versionwell, the rphys android version should be linked with your original game (or at least it is for me)
therefore the rphys android app uses whatever modelpack that you last used before opening rphys
also the modelpack command does not work on rphys
hmmmmmmmmmmmIt doesn't work for me, i try turning the models on but it doesn't work, even if they do in the normal version
is that how you use modelpacks in the rphys game?usemodelpack
Tried doing that, but it gives me a message saying that it couldn't open models.datusemodelpack off
in console
or, if you already have modelpacks set up, make sure the modelpack command points to the correct zip file
Do you have a models.dat in your base Sonic Robo Blast 2 folder? Not in any subfolders? The layout without modelpacks is to place the models.dat in the main folder and to have a subfolder called Models which contains the actual models.Trie
Tried doing that, but it gives me a message saying that it couldn't open models.dat
Oh, i see what i was doing wrong now.Do you have a models.dat in your base Sonic Robo Blast 2 folder? Not in any subfolders? The layout without modelpacks is to place the models.dat in the main folder and to have a subfolder called Models which contains the actual models.
Hi, new version here with lots of fixes and proper support for the Chaotix mod. See the full changelog below:
- Various fixes to properly support Chaotix
- Title screen actually works instead of showing a black void
- Heavy controls like he should instead of blitzing to 300 fracunits/tic in two seconds
- Charmy spindash has proper friction
- Overhauled spring and thrusting mechanics
- See...
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