Obvisley Profesorg
Will you ever leave me alone or find your dam dad?
I haven’t tried this out but this would be fun to use!
But hey keep up the great work here!
But hey keep up the great work here!
Here are logs usingI thought it may be related to lua startup, but I guess not. Unfortunately I have no clue why it crashes on your system. The only chance I could fix it is if you can provide a more detailed backtrace using gdb and the .debug binary.
gcore [PID to ./lsdl2srb2.debug]
and gdb --quiet --core=[filename of generated core dump] --ex "set confirm off" --ex "backtrace full" --ex run --ex quit ./lsdl2srb2.debug
.Thank you, that is very helpful. I'm pretty sure the crash on Ubuntu should be fixed on branchHere are logs usinggcore [PID to ./lsdl2srb2.debug]
andgdb --quiet --core=[filename of generated core dump] --ex "set confirm off" --ex "backtrace full" --ex run --ex quit ./lsdl2srb2.debug
.
rphys
as of the latest commit just now. I'm uncertain if my fix did anything about the crash on Gentoo.soo
It's sort of a triple hybrid of the SRB2, Origins and S3AIR (ability from Antonblast) movesets.soo
origins plus/superstars amy?
Thanks, that resolved issue on Ubuntu 20.04 LTS using updated "rphys" branch, but on Gentoo I still get SIGSEGV. Here is a new log for Gentoo.Thank you, that is very helpful. I'm pretty sure the crash on Ubuntu should be fixed on branchrphys
as of the latest commit just now. I'm uncertain if my fix did anything about the crash on Gentoo.
Interesting, this is the same crash currently plaguing Android users of vanilla 2.2.11. It was introduced by the interpolation code. I've made an issue documenting the problem here: https://git.do.srb2.org/STJr/SRB2/-/issues/1044Thanks, that resolved issue on Ubuntu 20.04 LTS using updated "rphys" branch, but on Gentoo I still get SIGSEGV. Here is a new log for Gentoo.
This may be fixed in latestInteresting, this is the same crash currently plaguing Android users of vanilla 2.2.11. It was introduced by the interpolation code. I've made an issue documenting the problem here: https://git.do.srb2.org/STJr/SRB2/-/issues/1044
rphys
branch. I'm about to push an update for the Windows build in any case.So I discovered there's a bug with vanilla Automatic mode that made the controls not work correctly when facing forwards. Now that I noticed the probem existed I removed the janky workaround I had before and fixed the actual issue. The controls should be improved across the board now but especially in Automatic mode.
Changelog:
- Fixed control jank described above
- Amy was polished a bit
- An animation was added for hitting things
- The extended hitbox can pick up rings...
Oops, that's going to need a hotfix soon. It turns you cou can just double tap spin from standstill at any point to send Amy into orbit. It does give me an idea to add a wall interaction to the basic hammer attack though. I wanted to add one to the air ability but it made trying to hammer springs near walls incredibly annoying. The basic attack can only be used on the ground so it wouldn't have that issue.View attachment 96643
rolling into a wall and pressing spin as amy allows you to do a major boost upwards, idk if this is intended or not but if it isn't it should 100% be reworked into a ability.
This mod is now available on Android. Since the apk is too big so I had to move the downloads to github. Just click on the button and pickrphys-windows.zip
if you're on Windows andrphys-android.apk
if you're on Android.
You do not need to uninstall the existing SRB2 app to use the Android version, Both can coexist on your device, though I recommend backing up gamedata.dat first just in case something weird happens.
Meanwhile, changelog:
- Fixed an...
yesis fang supposed to slide when shooting
oh okyes
there's even skid dust when you shoot while moving quickly
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