Not starting a thread to tease just yet. I'm still in the drafting phase for this wad, so I don't have anything to show besides graphics and some gimmick tests. My goal is to build a zone entirely from scratch, custom objects included. I'm definitely going to need someone to code shit for me, so I need to start a dialogue early so I'm not constructing a stage around concepts that may never be implemented.
First up:
Manually editing TRANS lumps to remap the palette when viewing a scene through translucent solid color walls. It's an awful lot like professional color grading with LUTs.
Problem is that it's only really good for fancy windows, since there's no way to apply the filter color as a volume (I tried mixing it with colormaps BUT). Solution: Vectrex-style color overlays. I need a script that will render a texture over the entire screen as a HUD element. Ideally, there should be a way to specify the texture and translucency level of that texture using the data fields on whatever sector I use to trigger the script.
Anyone wanna do that for me?!
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