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Ristar the Shooting Star

RistarEnjoyer

In the running for the worst Pixel Monkey!
I already have something talking about this project in Modding Help, but I figured that since I am making some progress on it (working on it as we speak, but I swear spritework is like pulling teeth for me). But here is the main info that I want to convey:

Grab (executed by pressing the Spin button):
Ristar reaches out in front of him, about the range of the Electric Shield's detection.
  • If Ristar grabs an enemy or monitor, he drags the enemy to him and damages them with a headbutt.
  • If Ristar grabs a boss or that one Bigweld-looking robot in Castle Eggman, Ristar sends himself flying towards said target and damages them with a headbutt. Then he bounces off a little.
  • If Ristar grabs a breakable surface, he breaks the surface with a headbutt. Bouncing off.
  • If Ristar grabs a regular surface, he goes to the surface and bounces off. This can be chained together, like in the source game, to do a limited climb.
    This can be done in the 8 vertical cardinal directions. The arms will be animated by a vector (procedurally generated, as such).
Crouch (Custom 1)
Ristar crouches down. He can do a short somersault by pressing Jump while crouched. This allows him to get under spaces that need to be rolled under. This does not damage enemies.

Swim (Jump in water)
When Ristar presses Jump in the water, he can begin swimming. To rise, press Jump; to dive, press Custom 1; to move, hold your movement key. To swim faster, press Custom 2 rhythmically (think Super Mario 64). Ristar cannot drown.

General Information:
  • Ristar will have a jump that is slightly higher than Sonic's. However, he will be rather slow, being more of a regular platformer than a Sonic-y character.
  • Ristar cannot use Shields or Shield Abilities.
  • Ristar has a max of 4 hitpoints (like in his original game). If he gets hit, he must collect 50 rings or a Chaos Emerald token to regain a unit of health. Once he reaches 0, he loses a life.
  • Ristar stuns Metal Sonic in that final phase for longer than usual (because I learned from the Silver Add-On).
  • If Ristar makes an empty loop in a NiGHTS stage, he gets a boost of speed.
Shooting Star:
If Ristar grabs a spring and bounces off of it, he enters his Shooting Star mode. However, seeing as it does not sound like fun as it is in the original game, I decided to do something neat. According to the Wiki, there is a 2D mode for each level. So I came up with the idea that Ristar would enter that mode as if in a NiGHTS stage for 10-15 seconds. I am not sure if this is even possible, though.


If anyone has any suggestions on how to make the ideas functional, or how to make the making of the Pixel Art less depression causing, please, by all means, shoot.

And if this is not what this thread is used for (though my understanding of the rules should align), let me know. I am new to the scene.
 

Attachments

  • Ristar Side Face Idle (now in correct color)-Sheet.png
    Ristar Side Face Idle (now in correct color)-Sheet.png
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You're welcome remember you can do this don't give up, I believe in you.👏😃👍
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I'm super interested in this
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Hey I recolored one of the sprites to see if this is what it would look like.
Screenshot 2026-09-03 6.12.48 PM.png

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you could use this as an example I found this on gamejolt.
Screenshot 2026-09-03 6.20.43 PM.png
Credits to TTR013
 
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Please Speed I need this!
I'm not good at coding but I'm good at sprite art, or at least I think I am.
I'd be happy to help out, just hope I'm not too late to the party.
(jeez i sound like tails from the first movie's end credits scene.)
 

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