I will be entirely honest; I actually groaned when I saw "wavedash" appear in the technique names. I've been calling it "Tidal Wave" instead. Sliptide + Wavedash = Tidal Wave. I'm not sure that's the best name either, but at least it doesn't sound like I'm bating for Reddit karma.
Speaking on naming mechanics and tech, its weird that you'll give a name and explanation for "drifting without holding accelerate", but the state you're in that allows you to go through tripwires is just described as you having an "aura" of some kind, and not given an actual proper name or keyword. So talking about it sounds like "when you have that aura", or "that downward slope gives you that aura", and then someone inevitably goes "what aura?", and I gotta describe it because "aura" isn't a keyword and just looks like another of the game's many visual effects. It's not even always applicable, because items that don't provide that aura can let you cut tripwires anyway!
It coulda been called "Wirecut/Wirecutting", like "Reaching 200% speed lets you wirecut", "you can only go through here when you're wirecutting", "that downward slope can let you wirecut", "Growing naturally cuts wires", "Gardentop lets you wirecut, but only once, and then it breaks without providing speed. Make sure to hold down and throw it to have you launch in a wirecutting state instead", you get the drift. Once you know what a tripwire is, the term "wirecut" comes naturally.
...Hey wait a minute, I thought it was called Triangle Dive, because not only is that what its literally called in Heroes, but you literally dive at a triangle-esque angle, Why is it a Triangle Dash if the most important part of the tech is that it dives??