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Rider Sonic

zoroarkxd

Member
This is an early version of what my Rider Sonic project might look like. Just a heads-up: the mod won't look exactly like this in the initial release; it's simply an idea of how it could appear. (Randol aventure Sonic sprit
1001415935.jpg

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New sprite
1001415941.jpg
 
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Are you going to create the mechanics too, or just the character?
I hope I can pull it off; I want it to be as close as possible to the original *Sonic Riders*—not a carbon copy, but as close as can be recreated in SRB2.
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Things I hope to add in the beta—or at least things I once planned to include:

1- Level 1–3 systems

2- The tricks mechanic

3- The zero-gravity ability

4- Alongside the level system: modifying the Level 2 boost to become a "spindash boost"—meaning that, in addition to boosting, you can now destroy enemies with this new Level 2 move

5- Most sprites completed

6- Cheat system to refill the air tank

7-I have a team and I'm having fun making this mod
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New sprites yes I'm very slow
1001415958.jpg

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The question suggests using pre-rendered sprites to give it more of a Sonic Riders look, or using "Modern Sonic"-style sprites like the ones I'm currently making?
 
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I hope I can pull it off; I want it to be as close as possible to the original *Sonic Riders*—not a carbon copy, but as close as can be recreated in SRB2.
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Things I hope to add in the beta—or at least things I once planned to include:

1- Level 1–3 systems

2- The tricks mechanic

3- The zero-gravity ability

4- Alongside the level system: modifying the Level 2 boost to become a "spindash boost"—meaning that, in addition to boosting, you can now destroy enemies with this new Level 2 move

5- Most sprites completed

6- Cheat system to refill the air tank

7-I have a team and I'm having fun making this mod
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New sprites yes I'm very slowView attachment 190745
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The question suggests using pre-rendered sprites to give it more of a Sonic Riders look, or using "Modern Sonic"-style sprites like the ones I'm currently making?
honestly the sprites are pretty good, but whichever works for you and be careful of burnout.
 
I hope I can pull it off; I want it to be as close as possible to the original *Sonic Riders*—not a carbon copy, but as close as can be recreated in SRB2.
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Things I hope to add in the beta—or at least things I once planned to include:

1- Level 1–3 systems

2- The tricks mechanic

3- The zero-gravity ability

4- Alongside the level system: modifying the Level 2 boost to become a "spindash boost"—meaning that, in addition to boosting, you can now destroy enemies with this new Level 2 move

5- Most sprites completed

6- Cheat system to refill the air tank

7-I have a team and I'm having fun making this mod
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New sprites yes I'm very slowView attachment 190745
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The question suggests using pre-rendered sprites to give it more of a Sonic Riders look, or using "Modern Sonic"-style sprites like the ones I'm currently making?
The sprites are cinema bro, but the mod is yours, do what you want
 
i have some questions for the mod that I hope you can answer

1. Will there be super sonic and how will he work

2. What happens if the board or however you say it work with water and lava and other materials of the sort

3. What other mods can you think of help benefit this one

4, how well will he work wth base stages

.5 will there be a full speed animation becuse when the mod releases i would like to us rivals boost mod with it

These are all my questions and you Dont have to answer them
 
i have some questions for the mod that I hope you can answer

1. Will there be super sonic and how will he work

2. What happens if the board or however you say it work with water and lava and other materials of the sort

3. What other mods can you think of help benefit this one

4, how well will he work wth base stages

.5 will there be a full speed animation becuse when the mod releases i would like to us rivals boost mod with it

These are all my questions and you Dont have to answer them
1. It is most likely that the first version won't include Super Sonic. 2. It is most likely that if you still have the board, it will simply float over those materials just as it would perfectly on the ground. 3. It is most likely that it won't have any interaction with other mods. 4. It is likely that in its base state, it will be slow and have very few tools for self-defense. 5. It is most likely that, specifically for that mod, the base running animation with the board will simply activate.
 
i just have a few question 1. will sonic running animation be him on the hoverbaord 2.does he have a 3d model 3 and last. what is his abilites
 
I hope I can pull it off; I want it to be as close as possible to the original *Sonic Riders*—not a carbon copy, but as close as can be recreated in SRB2.
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Things I hope to add in the beta—or at least things I once planned to include:

1- Level 1–3 systems

2- The tricks mechanic

3- The zero-gravity ability

4- Alongside the level system: modifying the Level 2 boost to become a "spindash boost"—meaning that, in addition to boosting, you can now destroy enemies with this new Level 2 move

5- Most sprites completed

6- Cheat system to refill the air tank

7-I have a team and I'm having fun making this mod
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New sprites yes I'm very slowView attachment 190745
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The question suggests using pre-rendered sprites to give it more of a Sonic Riders look, or using "Modern Sonic"-style sprites like the ones I'm currently making?
here
 
i just have a few question 1. will sonic running animation be him on the hoverbaord 2.does he have a 3d model 3 and last. what is his abilites
It doesn't have a 3D model, and the running animation will basically be the walking animation, just faster.
 
Were you going to show a video of the character?
I can't really show much right now, simply because only the table script and a few sprites are done so far. I need scripters and spriters to help me out so I can at least release a small preview, but I haven't found anyone yet for now, I'm on my own.
 
I can't really show much right now, simply because only the table script and a few sprites are done so far. I need scripters and spriters to help me out so I can at least release a small preview, but I haven't found anyone yet for now, I'm on my own.
Okay, I hope you manage to do it.
 
btw to draw good i use so much space
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uh a question WHAT version is compatible with macOS high sierra,last version is in 2010
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of high sierra
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HEYA BRO I HAVE SLADE GOOD THING
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srb20003.gif
example!
 
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Yes, I think it is compatible with camOS 2011.
btw to draw good i use so much space
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uh a question WHAT version is compatible with macOS high sierra,last version is in 2010
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of high sierra
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HEYA BRO I HAVE SLADE GOOD THING
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View attachment 194103example
Yes, I think it's compatible with camOS 2011, and it doesn't matter what level of scripting or sprite work is involved—as long as you help me out however you can, that's great.
 

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