Now that I've overcome the problems I was facing earlier on, I've figured that now is a good time to showcase some progress on the level(s) I'm creating.
My ideal goal is to create a level pack with three or so zones, with more to come if I find the time and motivation. The first level I'm working on is called Woodland Way, an introductory sort of stage with multiple pathways to explore. Here are a few screenshots of the first act:
As you can see, it currently uses default textures (the good thing about 2.2's texture set is that you can rely heavily on it without your level looking like an extra act of one of the vanilla zones) although I'll probably add some custom textures here and there to give the stage a more unique look at some point.
Once I'm happy with Act 1 my plan is to submit it, and then take whatever feedback I get into consideration before starting on Act 2.
My ideal goal is to create a level pack with three or so zones, with more to come if I find the time and motivation. The first level I'm working on is called Woodland Way, an introductory sort of stage with multiple pathways to explore. Here are a few screenshots of the first act:
As you can see, it currently uses default textures (the good thing about 2.2's texture set is that you can rely heavily on it without your level looking like an extra act of one of the vanilla zones) although I'll probably add some custom textures here and there to give the stage a more unique look at some point.
Once I'm happy with Act 1 my plan is to submit it, and then take whatever feedback I get into consideration before starting on Act 2.