WellDoneSnake
Yoko Shimomura
How do you get rid of slime trails?
Last edited:
I would suggest uploading just the part of the level with the slime trail but, if you really want to keep it secret then just post the screenshots.Yeah I know I'm being vague, but that's because the levels with the slime trails are apart of my mod, and I don't want to give away too much about my mod. Did you want me to upload pictures or the level?
I'll try that now.In addition to what wizeman stated; if your using Doom Builder, trying running the "Find Map Errors" option under the "Tools" menu if you haven't already. Sometimes graphical errors are caused by mismatched linedefs or unclosed sectors.
There were too many sectors that add to the theme to try this action that you supposed, I thought my hoop was what made my level go wrong. Anyway it was a fairly long yet thin slime trail it would affect the beginning part of the level.You wiggle around some vertices and hope it goes away.
Alternatively make everything nice and orthogonal, but that's not usually a good idea for more organic/natural stages.
Don't sweat it too much if it's not a really large, obnoxious slime trail; even official Doom maps had 'em.
I'll give you more than that, how about the whole level.wizeman said:I would suggest uploading just the part of the level with the slime trail.
The new download says hi to wizeman.Whelp, I can't tell you for sure (because I cant open a .rar) but, it looks like that's happening because you can see too far out.
"Hall of Mirrors" say hi.The new download says hi to wizeman.
Wow, I'm really glad to hear this. I've always been wondering why more experienced mappers don't have problems with slime trails and HOMs. I was at the point where I would just be making maps for srb2cb because opengl does not show slime trails.Depends on how much sector scenery you put in there, your luck, and the phase of the moon. There's generally no good way to predict when and where a slime trail will appear. Long and skinny is better than long and open in this regard, and often if you put stuff in the hallway you'll have better luck (there's a reason many of the long hallways in AGZ have gargoyles on pedestals lining them), but it really does come down to luck.
The best defense against slime trails is prevention, meaning not making situations where they're likely to appear to begin with. This is the reason the majority of SRB2 maps have "rooms", where the player goes from one room through a hallway to another, blocking off line of sight between the rooms and preventing renderer hiccups.