Sparkz
Advanced FOFing Concepts
Ok, so I'm building Spring Stadium and I'm currently trying to get the mechanics of retracting floor spikes working. I got them set up to pop out of the ground when a player touches the ground of the surrounding sector. Looks awesome! Now how would I get them back into the ground when the player steps off of the trigger sector? Where I'm at right now, I cant get them to back down at all.
Also, I have the spikes set to deliver spike damage. (By means of giving these sloped floors the spike attribute.) They look threatening but the player has to get to the very top of them to cause the damage. Any advice on how to get an invisible FOF to move up and down with the spikes? I tried Building a FOF with the same tags and executors. (set to move the FOFs ceiling, not its floor) The FOF pops out but only delivers the damage at that time. If the player returns to the FOF, which also refuses to go back into the ground, they are not hurt. Likewise, if the player evades the FOF on its way up it will never hurt them.
Also, I was originally going to use the spike item but I was forced to draw my own spikes when the item wouldn't move with the floor. If anybody knows how I could make that work instead, I and the frame-rate would be grateful!
Also, I have the spikes set to deliver spike damage. (By means of giving these sloped floors the spike attribute.) They look threatening but the player has to get to the very top of them to cause the damage. Any advice on how to get an invisible FOF to move up and down with the spikes? I tried Building a FOF with the same tags and executors. (set to move the FOFs ceiling, not its floor) The FOF pops out but only delivers the damage at that time. If the player returns to the FOF, which also refuses to go back into the ground, they are not hurt. Likewise, if the player evades the FOF on its way up it will never hurt them.
Also, I was originally going to use the spike item but I was forced to draw my own spikes when the item wouldn't move with the floor. If anybody knows how I could make that work instead, I and the frame-rate would be grateful!
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