This is a response to the following post by SMS: http://ssntails.sepwich.com/mb/viewtopic.php?p=147878#147878
In the interests of not derailing someone else's topic with a bunch of stuff that has nothing to do with his level, I'm posting the following in a completely new topic.
The default settings are the way they are because they ARE fair. The non-random boxes with random respawn are weighted to make sure the powerful stuff doesn't come up much, and the weapon rings provide variety. I say again, just because you SUCK at the game doesn't mean everyone else needs to play the way you have the best chance to win.
Fighting without grabbing weapons and shields isn't "testing your skills", it's "acting like an idiot". The way to win at SRB2 is to gain all the advantage you can, and the levels are designed in such a way to try to allow you to do that. Someone with a weapon and a shield has a MUCH better chance than someone who doesn't. No question. However, that's because that player searched the map to collect those powerups so he had the advantage. That's an essential part of the game, and the risk vs. reward system of placing powerups in well-traveled areas is an essential part of multiplayer level design. Having the player ask himself whether he wants to run to the other end of the map to collect a powerup which could help him defeat his opponents makes the player move from his current location, which means that all the players are more likely to encounter each other in a larger map, as well as providing tension, as a player who gets hit loses his acquired powerups.
Of course the player who searched the maps and spent his time collecting weapons, shields, and rings is going to have the advantage over someone who just sat in a single room, has like 15 rings, and clearly doesn't know how to play. If the player who has the weapons DIDN'T have the advantage over the player that didn't, THAT would be unfair.
The reality is that the game is fair simply because all the players have an equal opportunity to exploit the same things. If someone has the automatic ring and you don't, it's not because they're cheap and are using a weapon. The question is: Why don't you have Automatic? Shouldn't you scour the map for the powerups, like he did, to gain an advantage in combat? That's part of the point of the game, and if you remove that, all you're left with is a blank room, with a few rings, and nothing interesting.
If you don't like SRB2 match, for the love of god, STOP PLAYING IT. Worse, stop suggesting things based on your screwed up logic. I'm completely tired of you telling people their map sucks because it has any weapon ring in it. That's incorrect, and at this point you're pissing me off. Get a clue and go play a REAL game of SRB2 match, in all its "unfair" glory. You'll notice how the same people seem to keep winning over and over. If the game was truly weapon and shield "luck" instead of skill, they wouldn't be winning repetitively, since the game is clearly unbalanced, right? I mean, skill couldn't have ANYTHING to do with winning?
In the interests of not derailing someone else's topic with a bunch of stuff that has nothing to do with his level, I'm posting the following in a completely new topic.
Yeah, under your screwed up definition of fair.Super mystic sonic said:I have still to see a fair match in a level with auto ring.
I have shot the person with automatic underwater MANY times with a red ring, taken his automatic ring, and proceeded to kill the player because they used up all the rings he had. Automatic has PLENTY of weaknesses, just like Rail. Stop whining whenever anyone uses a weapon ring. Might as well just call the rings overpowered. For SMS to like your match stage, make sure it contains zero rings at all. Only the Inferno Shield can be used to damage the opponent.Super mystic sonic said:Never had a underwater battle in Saphire falls where 1 person totally rules the place because of auto ring?
And the intelligent players will try to force their opponents into areas where they have restricted movement. I haven't played this map, but that tactic has been great since the game was created.Super mystic sonic said:The battles won't be at those long stretched areas with lots of freedom in movement all the time.
What the hell, man? Itemrespawn 10? There goes the ENTIRE game balance RIGHT there. That is not "fair" or "balanced", that is overpowered, even with the Invincibility and Armageddon off. Just camp the monitor until you get Attraction, and kill everyone like people did in the old days before we fixed it.Super mystic sonic said:I'll always set the settings to be as fair and fun as possible. Weapon rings off, itemrespawn 10, boxes random with invincibility and armagedon off, and that kinda crap.
The default settings are the way they are because they ARE fair. The non-random boxes with random respawn are weighted to make sure the powerful stuff doesn't come up much, and the weapon rings provide variety. I say again, just because you SUCK at the game doesn't mean everyone else needs to play the way you have the best chance to win.
Let me remind you of our good friend, Demo 3-4.X. I was playing back then, before weapon rings and random respawn. I'm perfectly good with a red ring, and have taken down people with weapons plenty of times without a weapon.Super mystic sonic said:If you can only win with weapons, you're kinda pathetic. Wanna test your skills? Try fighting without grabbing any boxes and weapon rings.
Fighting without grabbing weapons and shields isn't "testing your skills", it's "acting like an idiot". The way to win at SRB2 is to gain all the advantage you can, and the levels are designed in such a way to try to allow you to do that. Someone with a weapon and a shield has a MUCH better chance than someone who doesn't. No question. However, that's because that player searched the map to collect those powerups so he had the advantage. That's an essential part of the game, and the risk vs. reward system of placing powerups in well-traveled areas is an essential part of multiplayer level design. Having the player ask himself whether he wants to run to the other end of the map to collect a powerup which could help him defeat his opponents makes the player move from his current location, which means that all the players are more likely to encounter each other in a larger map, as well as providing tension, as a player who gets hit loses his acquired powerups.
Of course the player who searched the maps and spent his time collecting weapons, shields, and rings is going to have the advantage over someone who just sat in a single room, has like 15 rings, and clearly doesn't know how to play. If the player who has the weapons DIDN'T have the advantage over the player that didn't, THAT would be unfair.
The reality is that the game is fair simply because all the players have an equal opportunity to exploit the same things. If someone has the automatic ring and you don't, it's not because they're cheap and are using a weapon. The question is: Why don't you have Automatic? Shouldn't you scour the map for the powerups, like he did, to gain an advantage in combat? That's part of the point of the game, and if you remove that, all you're left with is a blank room, with a few rings, and nothing interesting.
If you don't like SRB2 match, for the love of god, STOP PLAYING IT. Worse, stop suggesting things based on your screwed up logic. I'm completely tired of you telling people their map sucks because it has any weapon ring in it. That's incorrect, and at this point you're pissing me off. Get a clue and go play a REAL game of SRB2 match, in all its "unfair" glory. You'll notice how the same people seem to keep winning over and over. If the game was truly weapon and shield "luck" instead of skill, they wouldn't be winning repetitively, since the game is clearly unbalanced, right? I mean, skill couldn't have ANYTHING to do with winning?