Please READ the whole post for FULL understanding.
I won't be asking for help often, but even after checking the WIKI, or even trying to open up RVZ, and looking at the SIDEDEFS for textures (colormaps in particular), I'm not entirely sure of the what the colormaps of the translucent LAVA and especially the fog-like area that is pretty close to the level of the LAVA are.
It is either the colormaps are there, or the LINEDEF action isn't the right thing to input.
Lava Sectors
Currently for a level, I have the LAVA sector filled with the colormap #FF7F00Z. However, the lava doesn't look as 'dense' as the lava in RVZ. Just like RVZ, the water is translucent, however, should there be anything extra to add to the water that makes it 'dense?' I've tried using fog (Linedef 46), but it made only a little difference. The ground became orange, but how about the walls?
Level with my LAVA (not 'dense')
Fog-like Area
Areas that are pretty 'HOT' tend to be covered partly with some sort of fog, as seen in the picture. What colormaps, exactly, does this fog, or whatever it's called, have?
ADDITION: Does Transparancy come into the story e.g. in #0000FFJ, J states how transparent the colormap is?
Additional Light Pulsing
With the fog, over lava sectors, the radiance of the light changes. Is there a different colormap involved when the radiance diminishes, or is the brightness of the colormap control sector (or the fog) lowered?
For anyone's concern, the level being finished right now is World's End Zone, the Prologue Act, 123 Runite Base Zone. It is similar to JTE's Angel's Crevice in Eggman's Way 5. Because that was unfinished during last year's Summer, it will be finished, and then OCZ2 will be worked on.
If anyone, or perhaps SSNTails, can answer this, with pure knowledge of RVZ's MAP, post!
Thanks in advance.
I won't be asking for help often, but even after checking the WIKI, or even trying to open up RVZ, and looking at the SIDEDEFS for textures (colormaps in particular), I'm not entirely sure of the what the colormaps of the translucent LAVA and especially the fog-like area that is pretty close to the level of the LAVA are.
It is either the colormaps are there, or the LINEDEF action isn't the right thing to input.
Lava Sectors
Currently for a level, I have the LAVA sector filled with the colormap #FF7F00Z. However, the lava doesn't look as 'dense' as the lava in RVZ. Just like RVZ, the water is translucent, however, should there be anything extra to add to the water that makes it 'dense?' I've tried using fog (Linedef 46), but it made only a little difference. The ground became orange, but how about the walls?
Level with my LAVA (not 'dense')
Fog-like Area
Areas that are pretty 'HOT' tend to be covered partly with some sort of fog, as seen in the picture. What colormaps, exactly, does this fog, or whatever it's called, have?
ADDITION: Does Transparancy come into the story e.g. in #0000FFJ, J states how transparent the colormap is?
Additional Light Pulsing
With the fog, over lava sectors, the radiance of the light changes. Is there a different colormap involved when the radiance diminishes, or is the brightness of the colormap control sector (or the fog) lowered?
For anyone's concern, the level being finished right now is World's End Zone, the Prologue Act, 123 Runite Base Zone. It is similar to JTE's Angel's Crevice in Eggman's Way 5. Because that was unfinished during last year's Summer, it will be finished, and then OCZ2 will be worked on.
If anyone, or perhaps SSNTails, can answer this, with pure knowledge of RVZ's MAP, post!
Thanks in advance.